New account registrations are disabed. This website is now an archive. Read more here.

RPG Maker MV    Posted August 11, 2017 by DoubleX

DoubleX RMMV Popularized ATB Hotkey

Introduction

Lets users set some hotkeys to select various inputable actors

Features

Parameters

* @param prior_inputable_actor
 * @desc Sets the key setting up the inputable actor at the left of the
 *       current one as prior_inputable_actor
 *       If the current one's the leftmost one, the rightmost one will be
 *       setup instead
 *       Holding prior_inputable_actor can repeatedly setup inputable actors
 *       prior_inputable_actor should remain unchanged during the same battle
 * @default left
 *
 * @param next_inputable_actor
 * @desc Sets the key setting up the inputable actor at the right of the
 *       current one as next_inputable_actor
 *       If the current one's the rightmost one, the leftmost one will be
 *       setup instead
 *       Holding next_inputable_actor can repeatedly setup inputable actors
 *       next_inputable_actor should remain unchanged during the same battle
 * @default right

 

Plugin Calls

*    # Configuration manipulations                                           
 *      1. $gameSystem.patb.param                                             
 *         - Returns the value of param listed in the plugin manager          
 *      2. $gameSystem.patb.param = val                                       
 *         - Sets the value of param listed in the plugin manager as val      
 *         - All $gameSystem.patb.param changes will be saved                 
 *      3. $gameSystem.patb.hotkey_actor_index                                
 *         - Returns the keyboard mapping of hotkey selecting the inputable   
 *           actor with the specified party member index                      
 *      4. $gameSystem.patb.hotkey_actor_index = keyboard_mapping             
 *         - Sets the keyboard mapping of hotkey selecting the inputable actor
 *           with the specified party member index as keyboard_mapping        
 *         - All $gameSystem.patb.hotkey_actor_index changes will be saved    
 *      5. $gameSystem.patb.hotkey_actor_count                                
 *         - Returns the number of hotkeys selecting the inputable actor with 
 *           specified party member indices                                   
 *      6. $gameSystem.patb.hotkey_actor_count = count                        
 *         - Sets the number of hotkeys selecting the inputable actor with    
 *           specified party member indices as count                          
 *         - All $gameSystem.hotkey_actor_count changes will be saved

 

Configuration

DoubleX_RMMV.PATB_Hotkey = {

    /* Sets hotkeys selecting the inputable actor with the specified party
     * member index
     * None of these hotkeys are supposed to be changed during the same battle
     * Each hotkey will be referenced by $gameSystem.patb.hotkey_actor_index, 
     * where index is the index of the hotkey
     * $gameSystem.patb.hotkey_actor_count must always be updated to maintain
     * the exact number of these hotkeys
     * The ith hotkey will try to select the inputable actor with party memver
     * index i - 1
     * Each of these hotkey must be a String
     * Using a keyboard mapping plugin, like Quasi Input, can be useful here
     */
    inputable_actors: [
        "#1", // Referenced by $gameSystem.patb.hotkey_actor_0
        "#2", // Referenced by $gameSystem.patb.hotkey_actor_1
        "#3", // Referenced by $gameSystem.patb.hotkey_actor_2
        "#4", // Referenced by $gameSystem.patb.hotkey_actor_3
        "#5", // Referenced by $gameSystem.patb.hotkey_actor_4
        "#6", // Referenced by $gameSystem.patb.hotkey_actor_5
        "#7", // Referenced by $gameSystem.patb.hotkey_actor_6
        "#8", // Referenced by $gameSystem.patb.hotkey_actor_7
        "#9", // Referenced by $gameSystem.patb.hotkey_actor_8
        "#0" // Referenced by $gameSystem.patb.hotkey_actor_9
    ]

}; // DoubleX_RMMV.PATB_Hotkey

Video

The Code

License Terms

Attribution 3.0 Unported - You must attribute the work in the manner specified by the author or licensor. Commerical use allowed.

Version History

*      v1.00b(GMT 0500 11-8-2017):                                           
 *      1. Fixed actors selected by hotkeys not performing the waiting pose   
 *         bug                                                                
 *      v1.00a(GMT 0900 10-7-2016):                                           
 *      1. 1st version of this plugin finished

Credits & Thanks

DoubleX(Optional)

Terms & Conditions

*      You shall keep this plugin's Plugin Info part's contents intact       
 *      You shalln't claim that this plugin's written by anyone other than    
 *      DoubleX or his aliases                                                
 *      None of the above applies to DoubleX or his aliases

Comments (0)

Leave a Reply

DoubleX

  • Posted about 7 years ago

  • Engine
    RPG Maker MV
  • Category
    Custom Battle Scripts
  • License
    Attribution 3.0 Unported
  • Version
    v1.00b

Stats

1,285 views

0 comments

Tags

n-a