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RPG Maker MV    Posted June 2, 2016 by DoubleX

DoubleX RMMV Popularized ATB Reset

Introduction

Lets users set skills/items to have different ATB reset values

Features

Notetags

*    # Skill/Item Notetags:                                                  
 *      1. <operator patb reset: val>                                         
 *         - Assigns val to the battler's atb reset value via operator        
 *         - operator can be either =, +, -, *, / or %, meaning set to, add   
 *           by, subtract by, multiply by, divide by or modulo by respectively
 *         - All instances of this notetag will be used sequentially

 

Plugin Calls

*    # Data Skill/Item manipulations                                         
 *      1. meta.patb_reset                                                    
 *         - Returns the atb reset value with the operator stored in          
 *           <operator patb reset: val> in the form of [opeartor, val]        
 *      2. meta.patb_reset = [opeartor, val]                                  
 *         - Sets the atb reset value with the operator stored in             
 *           <operator patb reset: val> as string operator and Number val     
 *         - All meta.patb_reset changes can be saved if                      
 *           DoubleX RMMV Dynamic Data is used                                
 *    # Battler manipulations                                                 
 *      1. patb_reset_val                                                     
 *         - Returns the battler ATB reset value                              
 *      2. patb_reset_val = val                                               
 *         - Sets the battler ATB reset value as val

Video

The Code

License Terms

Attribution 3.0 Unported - You must attribute the work in the manner specified by the author or licensor. Commerical use allowed.

Version History

*      v1.00b(GMT 1400 31-5-2016):                                           
 *      1. Fixed a bug where the reset value is always 0 in the delay mode     
 *      v1.00a(GMT 0800 20-2-2016):                                           
 *      1. 1st testing version of this plugin finished

Credits & Thanks

DoubleX(Optional)

Terms & Conditions

*      You shall keep this plugin's Plugin Info part's contents intact       
 *      You shalln't claim that this plugin's written by anyone other than    
 *      DoubleX or his aliases                                                
 *      None of the above applies to DoubleX or his aliases

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DoubleX

  • Posted about 9 years ago

  • Engine
    RPG Maker MV
  • Category
    Custom Battle Scripts
  • License
    Attribution 3.0 Unported
  • Version
    v1.00b

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