RPG Maker MV
DoubleX RMMV Popularized ATB Event
Introduction
Lets users calls some common events at some specific atb timing
Features
* @param pre_input_common_event_id * @desc Sets the common event with id pre_input_common_event_id to be called * whenever a battler just becomes able to act * pre_input_common_event_id must return a Number * If pre_input_common_event_id doesn't return the id of an existing * common event, no common event will be called with this timing * @default 0 * * @param post_input_common_event_id * @desc Sets the common event with id post_input_common_event_id to be called * whenever a battler just finished inputting actions * post_input_common_event_id must return a Number * If post_input_common_event_id doesn't return the id of an existing * common event, no common event will be called with this timing * @default 0 * * @param pre_reset_common_event_id * @desc Sets the common event with id pre_reset_common_event_id to be called * right before resetting a battler's atb * pre_reset_common_event_id must return a Number * If pre_reset_common_event_id doesn't return the id of an existing * common event, no common event will be called with this timing * @default 0 * * @param post_reset_common_event_id * @desc Sets the common event with id post_reset_common_event_id to be called * right after resetting a battler's atb * post_reset_common_event_id must return a Number * If post_reset_common_event_id doesn't return the id of an existing * common event, no common event will be called with this timing * @default 0 * * @param pre_update_common_event_id * @desc Sets the common event with id pre_update_common_event_id to be called * right before running a global atb frame update * pre_update_common_event_id must return a Number * If pre_update_common_event_id doesn't return the id of an existing * common event, no common event will be called with this timing * @default 0 * * @param post_update_common_event_id * @desc Sets the common event with id post_update_common_event_id to be called * right after running a global atb frame update * post_update_common_event_id must return a Number * If post_update_common_event_id doesn't return the id of an existing * common event, no common event will be called with this timing * @default 0 * * @help * The plugin file name must be the same as DoubleX_RMMV.PATB_Event_File, * which must be edited by editing the plugin js file directly * The default value of DoubleX_RMMV.PATB_Event_File is * DoubleX RMMV Popularized ATB Event v000a *============================================================================ * ## Plugin Call Info *---------------------------------------------------------------------------- * # Configuration manipulations * 1. $gameSystem.patb.param * - Returns the value of param listed in the plugin manager * 2. $gameSystem.patb.param = val * - Sets the value of param listed in the plugin manager as val * - All $gameSystem.patb.param changes will be saved *============================================================================
The Code
License Terms
Attribution 3.0 Unported - You must attribute the work in the manner specified by the author or licensor. Commerical use allowed.
Version History
* v1.00b(GMT 0200 20-2-2016): * 1. Improved this plugin's performance, readability and simplicity * v1.00a(GMT 0200 7-2-2016): * 1. 1st completed version of this plugin finished * v0.00b(GMT 0700 29-11-2015): * 1. Increased this plugin's compactness * v0.00a(GMT 0900 28-11-2015): * 1. 1st testing version of this plugin finished
Credits & Thanks
DoubleX(Optional)
Terms & Conditions
* You shall keep this plugin's Plugin Info part's contents intact * You shalln't claim that this plugin's written by anyone other than * DoubleX or his aliases * None of the above applies to DoubleX or his aliases
Comments (2)
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DoubleX
[b]Updates[/b]
[code] * v1.00a(GMT 0200 7-2-2016):
* 1. 1st completed version of this plugin finished
* v0.00b(GMT 0700 29-11-2015):
* 1. Increased this plugin's compactness [/code]
DoubleX
[b]Updates[/b]
[code] * v1.00b(GMT 0200 20-2-2016):
* 1. Improved this plugin's performance, readability and simplicity [/code]