RPG Maker VX Ace
DoubleX RMVXA State Triggers
Introduction
Sets some states to trigger additional effects when conditions are met
Features
Notetag
#==============================================================================| # ** Notetag Info | #------------------------------------------------------------------------------| # * State Notetags: | # 1. <timing state trigger: stcx, stax> | # - Sets a state to trigger stax when timing and stcx are met | # - timing can be add, turn, remove or custom timings set by you | # - add means the state's just added | # - turn means the state's remaining turn's just reduced by 1 | # - remove means the state's just removed | # - while means the stax effects are active as long as the state's active| # - timing must only consist of alphanumeric characters | # - stcx can be set in State Trigger Condition Notetag Values | # - stax can be set in State Trigger Action Notetag Values | #==============================================================================|
#--------------------------------------------------------------------------| # State Trigger Condition Notetag Values | # - Setups stcx used by this script's notetags | #--------------------------------------------------------------------------| # stcx are read at: # 1. RPG::State # - (@state_triggers[$1.downcase.to_sym] ||= []).push( # [$2.downcase, $3.downcase]) in load_state_triggers_notes # stcx are used at: # 1. Game_BattlerBase # - triggers.any? { |trigger| st.send(trigger[0], self, state) } in # meet_any_state_trigger? # - st.send(trigger[0], self, state) in state_trigger_features # 2. Game_Battler # - st.send(trigger[1], self) if st.send(trigger[0], self) in # exec_state_triggers # stcx are strings names of methods under DoubleX_RMVXA::State_Triggers # stcx names can only use alphanumeric characters and can't use uppercase # letters # battler is the battler calling the stcx # state is the state using the stcx # The below stcx are examples added to help you set your stcx # You can freely use, rewrite and/or delete these examples # Sets the state trigger condition as always true def self.stc1(battler, state) true end # Sets the state trigger condition as always false def self.stc2(battler, state) false end # Sets the state trigger condition as needing switch with id x to be on def self.stc3(battler, state) $game_switches[x] end # Sets the state trigger condition as needing the state using this stcx to # have its number of remaining turns greater than x def self.stc4(battler, state) battler.instance_exec { @state_turns[state_id] > x } end # Adds new stcx here #--------------------------------------------------------------------------| # State Trigger Action Notetag Values | # - Setups stax used by this script's notetags | #--------------------------------------------------------------------------| # stax are read at: # 1. RPG::State # - (@state_triggers[$1.downcase.to_sym] ||= []).push( # [$2.downcase, $3.downcase]) in load_state_triggers_notes # stax are used at: # 1. Game_BattlerBase # - }.collect! { |trigger| st.send(trigger[1], self, state) }.flatten! in # state_trigger_features # 2. Game_Battler # - st.send(trigger[1], self) if st.send(trigger[0], self) in # exec_state_triggers # stax are strings of names of methods under DoubleX_RMVXA::State_Triggers # stax names can only use alphanumeric characters and can't use uppercase # letters # battler is the battler calling the stax # state is the state using the stax # If the timing using the stax is while, the stax must return an array of # RPG::BaseItem::Feature # You can refer to Game_BattlerBase and RPG::BaseItem::Feature for more info # The below stax are examples added to help you set your stax # You can freely use, rewrite and/or delete these examples # Sets the state trigger action as what Special Effect Escape does # This stax's not supposed to work with the timing while as it doesn't # return an array of RPG::BaseItem::Feature def self.sta1(battler, state) battler.hide end # Sets the state trigger action as calling common event with id # common_event_id # This stax's not supposed to work with the timing while as it doesn't # return an array of RPG::BaseItem::Feature def self.sta2(battler, state) $game_temp.reserve_common_event(common_event_id) end # Sets the state trigger action as executing damage equal to the value of # game variable with id x to self with type equal to that of skill with id # equal to y # This stax's not supposed to work with the timing while as it doesn't # return an array of RPG::BaseItem::Feature def self.sta3(battler, state) battler.result.clear battler.result.make_damage($game_variables[x], $data_skills[y]) battler.execute_damage(battler) end # Sets the state trigger action as multiplying the battler's atk by x * 100% # This stax's supposed to work with the timing while as it returns an array # of RPG::BaseItem::Feature def self.sta4(battler, state) [RPG::BaseItem::Feature.new(21, 2, x)] end # Adds new stax here
Script Call
# * Battler manipulations | # 1. exec_state_triggers(state_id, timing) | # - Executes all state triggers with timing timing of state with id | # state_id | # 2. meet_any_state_trigger?(state, timing) | # - Checks if any stcx with timing timing of state state is met | # 3. state_trigger_features(state, timing) | # - Returns an array of features returned by all stax meeting stcx with | # timing timing of state | # - This script call's not supposed to work with timing add, turn nor | # remove but supposed to work with timing while |
The Code
License Terms
Attribution 3.0 Unported - You must attribute the work in the manner specified by the author or licensor. Commerical use allowed.
Instructions
# 1. Open the script editor and put this script into an open slot between | # Materials and Main, save to take effect. |
Compatibility
Version History
# v1.03b(GMT 1400 10-5-2016): | # 1. timing while won't replace but will combine the state's existing | # features with all stax meeting the corresponding stcx | # v1.03a(GMT 1500 9-5-2016): | # 1. adding the timing while to <timing state trigger: stcx, stax> | # v1.02a(GMT 1300 26-2-2016): | # 1. stcx and stax take the state calling them as an argument as well | # v1.01b(GMT 0300 7-11-2015): | # 1. Notetag values are now symbols of methods in the configuration regions | # 2. This script doesn't need DoubleX RMVXA State Triggers Compatibility to | # be compatible with all its addressed scripts | # 3. Further improved this script's compatibility, efficiency and simplicity| # v1.01a(GMT 1100 8-5-2015): | # 1. Lets users use state triggers with timings set by them | # v1.00g(GMT 1600 4-5-2015): | # 1. Improved this script's efficiency | # v1.00f(GMT 0300 25-4-2015): | # 1. Improved this script's effectiveness | # v1.00e(GMT 1400 21-4-2015): | # 1. Further improved this script's robustness | # v1.00d(GMT 1500 14-4-2015): | # 1. Improved this script's robustness | # v1.00c(GMT 0200 12-4-2015): | # 1. Fixed triggering remove actions upon adding state resists bug | # 2. Fixed not triggering remove actions upon death, escape and recovery bug| # v1.00b(GMT 1400 11-4-2015): | # 1. Fixed not supporting multiple notetags on the same state bug | # v1.00a(GMT 1100 11-4-2015): | # 1. 1st version of this script finished |
Credits & Thanks
DoubleX(Optional)
Terms & Conditions
# You shall keep this script's Script Info part's contents intact | # You shalln't claim that this script is written by anyone other than | # DoubleX or his aliases | # None of the above applies to DoubleX or his aliases |
Comments (4)
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DoubleX
[b]Updates[/b]
[code]# v1.01b(GMT 0300 7-11-2015): |
# 1. Notetag values are now symbols of methods in the configuration regions |
# 2. This script doesn't need DoubleX RMVXA State Triggers Compatibility to |
# be compatible with all its addressed scripts |
# 3. Further improved this script's compatibility, efficiency and simplicity|[/code]
DoubleX
[b]Updates[/b]
[code]# v1.02a(GMT 1300 26-2-2016): |
# 1. stcx and stax take the state calling them as an argument as well |[/code]
DoubleX
[b]Updates[/b]
[code]# v1.03a(GMT 1500 9-5-2016): |
# 1. adding the timing while to <timing state trigger: stcx, stax> |[/code]
DoubleX
[b]Updates[/b]
[code]# v1.03b(GMT 1400 10-5-2016): |
# 1. timing while won't replace but will combine the state's existing |
# features with all stax meeting the corresponding stcx |[/code]