RPG Maker XP
Quest Markers
Introduction
This is a script that allows for an event to have a quest marker displayed above it.
Features
– 4 Different base colours
– Customiseable
– Ability to use your own sprites (instead of the ones provided)
– Bounce effect
– Flashing effect
– Real time updating
– No Script calling
Screenshots
The Code
Downloads
c51quest-markers-26643.zip
License Terms
Attribution 3.0 Unported - You must attribute the work in the manner specified by the author or licensor. Commerical use allowed.
Frequently Asked Questions
What demo do i download?
Download the one which is on top, for some reason I am unable to delete the other demos.
Instructions
First off you need 4 files which are located in the demo of this script for this to work.
Whenever you want to create a quest marker on an event
you must make the first line of the event a comment with
it saying "quest_marker" << this is the key word to call the script.
The comments have a syntax as follows.
quest_marker filename
opacity
bouncing
flashing
A working example would look like the following:
quest_marker blue
255
true
false
Author Notes
Have any questions or suggestions feel free to contact me with a pm here (or comment) or if you want to contact me directly by my email: drago2308@hotmail.com
Compatibility
None that I have tested
Everything works fine.
Version History
v1.0 Initial Release
v1.1 Fixed some bugs, updated the flash effect to look better
v1.1.2 Implemented some code to try and dispose of sprites
v1.2 Fixed huge bugs present in the earlier releases, disposing is
much more thorough all thanks to black mage. also cleaned up the script
a bit.
Bonus: Less lag due to a properly implemented dispose. thank you mage.
Credits & Thanks
Huge thanks to Black Mage for fixing a few huge bugs that were out of my knowledge range. (i know it now), This allowed for a full bugless release, that was well overdue.
Thanks to dolarmak for testing the script on other systems and giving some useful tips during the creation of this script. Also thanks to Tigurus for being that vigorous tester he is and spotting all my bugs.
Terms & Conditions
Give Credit where Credit is due.
Comments (6)
Leave a Reply
You must be logged in to post a comment.
dolarmak
cool stuff drago, i just realized you can also use question mark pictures and other icons if you want to have some unique quest or character information like if people sell stuff in a bazaar or something. 🙂
Guest
Ok sorry if this sounds stupid but I downloaded the demo yet I can't open it. Any help?
Polraudio
Did you unzip it and do you have RMXP? Need to be more specific with why you can't open it.
Andreas Teqh Andersson
So first off, i'm pretty new to this scripting so to start with this one are maybe little dumb, I know. But I thought this was a nice thing. Now to the problem; I hopefully did everything right, first off I did a new script page in the scrpit editor, saved it. 2nd I created an event and first I did in the "List of Event Commands I inserted a "Comment" With following:
quest_marker blue
255
true
false
Saved that, saved the game and hit the playtest button. Everything is fine til I press Enter to start a new game then this message comes up:
Script 'Quest_Markers' line 342: NoMethodError Occurred.
Undefined method '[]' for nil:NilClass
What have I missed? :huh:
Tigurus
I reckon you put
"quest_marker blue
255
true
false"
in 1 comment?
you get the error because there is 1 comment filled but the script doesn't know what the do with the other 3 comments.
The error will go away if you split that in 4 comments.
So 1 comment for "Quest_marker Blue"
1 comment for "255"
etcetc.
Andreas Teqh Andersson
Tigurus,
Thanks for such Quick answer. I just tested it out and now it works perfectly, thanks alot! :thumbsup: :ok: