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RPG Maker XP    Posted July 12, 2014 by drago2308

Quest Markers

Introduction

This is a script that allows for an event to have a quest marker displayed above it.

Features

– 4 Different base colours
– Customiseable
– Ability to use your own sprites (instead of the ones provided)
– Bounce effect
– Flashing effect
– Real time updating
– No Script calling

Screenshots

    The Code

    Downloads

    c51quest-markers-26643.zip

    940.59KB, .zip

    Download

    e2cquest-markers-26643.zip

    940.14KB, .zip

    Download

    quest-markers-26643.zip

    939.68KB, .zip

    Download

    License Terms

    Attribution 3.0 Unported - You must attribute the work in the manner specified by the author or licensor. Commerical use allowed.

    Frequently Asked Questions

    What demo do i download?
    Download the one which is on top, for some reason I am unable to delete the other demos.

    Instructions

    First off you need 4 files which are located in the demo of this script for this to work.

     

    Whenever you want to create a quest marker on an event
    you must make the first line of the event a comment with
    it saying "quest_marker" << this is the key word to call the script.

    The comments have a syntax as follows.
    quest_marker filename
    opacity
    bouncing
    flashing

     

    A working example would look like the following:

    quest_marker blue
    255
    true
    false

    Author Notes

    Have any questions or suggestions feel free to contact me with a pm here (or comment) or if you want to contact me directly by my email: drago2308@hotmail.com

    Compatibility

    None that I have tested
    Everything works fine.

    Version History

    v1.0 Initial Release
    v1.1 Fixed some bugs, updated the flash effect to look better
    v1.1.2 Implemented some code to try and dispose of sprites
    v1.2 Fixed huge bugs present in the earlier releases, disposing is
    much more thorough all thanks to black mage. also cleaned up the script
    a bit.
    Bonus: Less lag due to a properly implemented dispose. thank you mage.

    Credits & Thanks

    Huge thanks to Black Mage for fixing a few huge bugs that were out of my knowledge range. (i know it now), This allowed for a full bugless release, that was well overdue.

     

    Thanks to dolarmak for testing the script on other systems and giving some useful tips during the creation of this script. Also thanks to Tigurus for being that vigorous tester he is and spotting all my bugs.

    Terms & Conditions

    Give Credit where Credit is due.

    Comments (6)

    • cool stuff drago, i just realized you can also use question mark pictures and other icons if you want to have some unique quest or character information like if people sell stuff in a bazaar or something. 🙂

    • Andreas Teqh Andersson

      So first off, i'm pretty new to this scripting so to start with this one are maybe little dumb, I know. But I thought this was a nice thing. Now to the problem; I hopefully did everything right, first off I did a new script page in the scrpit editor, saved it. 2nd I created an event and first I did in the "List of Event Commands I inserted a "Comment" With following:

      quest_marker blue
      255
      true
      false

      Saved that, saved the game and hit the playtest button. Everything is fine til I press Enter to start a new game then this message comes up:

      Script 'Quest_Markers' line 342: NoMethodError Occurred.

      Undefined method '[]' for nil:NilClass

      What have I missed? :huh:

    • I reckon you put
      "quest_marker blue
      255
      true
      false"
      in 1 comment?

      you get the error because there is 1 comment filled but the script doesn't know what the do with the other 3 comments.

      The error will go away if you split that in 4 comments.
      So 1 comment for "Quest_marker Blue"
      1 comment for "255"
      etcetc.

    Leave a Reply

    drago2308

    • Posted about 11 years ago

    • Engine
      RPG Maker XP
    • Category
      Environment and Field Scripts
    • License
      Attribution 3.0 Unported
    • Version
      1.2

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    6 comments

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