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RPG Maker XP    Posted December 17, 2014 by Tigurus

Europa Universalis IV HUD

Introduction

An upgrade of my Europa Universalis III HUD script. This one allows nearly the same features and more! It looks way slicker, allows for 4 player party information instead of 2, minimap, time/date system, Party information (Gold and Party members) and a Logo.
Only the Achievement Points and Script have been removed.

Features

– Hp/SP Information for party members
– Button to switch Partymember info on/off
– Minimap
– Time/Date system
– Party Information

Screenshots

    Downloads

    eu4-hud-v1-2-6-5316.zip

    1.03MB, .zip

    Download

    eu4-hud-v1-2-5-5316.zip

    1.00MB, .zip

    Download

    License Terms

    Attribution 3.0 Unported - You must attribute the work in the manner specified by the author or licensor. Commerical use allowed.

    Instructions

    To install this script:
    Open the Script Editor (F11)
    Put a empty line under the default scripts and above main.
    Copy and paste the script from the text file into the editor.
    Additionally, you can copy-paste the script from the Demo on the same place.
    Close the editor and enjoy!

     

    Some options can be changed in the "Config’ section of the script.

    Author Notes

    This script will be part of the upcoming Prussian Interface Engine. This will be the stand-alone version download of this script.

    Compatibility

    This script is likely to work with any other script but might be incompatibly with:
    – HUD Scripts
    – Scripts that alter: Window_Message. (Going to add change this)
    – Time/Date/Weather Scripts

    Version History

    V1.2.6
    Changelog
    – Added/integrated PIE Opacity standard module.
    – Fixed a bug where windows wouldn’t properly refresh
    – Fixed a bug where the minimap window wouldn’t disappear when disabling the Minimap.
    – Fixed a bug where you couldn’t disable party popup windows.
    – Fixed a bug where the party popup windows wouldn’t disable when turning off the HUD.
    – Removed some useless code.
    – Added comments for userfriendliness and helps me understand what stuff does.

    Credits & Thanks

    – Tigurus: Creator
    – DerVVulfman (Minimap and Calander scripts)

    Terms & Conditions

    – You may use this script for your game
    – You may modify this script
    – You may distribute this script (Though I would like you to redirect to GDUnlimited.net or the other websites located in the script)
    – You may not use this script for commercial games unless discussed with the creator
    – Credit is always necessary!

    Comments (8)

    • Hi. I love the style and user friendliness of this script, however I have one question. Is there a way to turn off the big map as you do the minimap? Something that turns off the control button perhaps? I want to make certain maps really dark, where you have to use a flashlight to find your way. There's no complications really except for you can pull up the big map and it shows you everything all lit up.

    • Heyhey! I am glad you like my script. If you want to disable the big map, you would have to comment out a few lines in the Mini map script. These lines would be 666 to 670 (If input….end)
      You can comment them out by putting # infront of it. Hope that helps you!

    • Aahh in that case, you would need to add a bit to the "if" statement on line 666. you could do something like "if Input.trigger?(Input::CTRL) and $game_switches[3] == true"
      Then if switch 3 is active, you can summon the big map and off disables it. Hope that is whatcha meant.

    Leave a Reply

    Tigurus

    • Posted about 10 years ago

    • Engine
      RPG Maker XP
    • Category
      Window Scripts
    • License
      Attribution 3.0 Unported
    • Version
      1.2.6

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    8 comments

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