RPG Maker XP
Moonpearl’s Party Interaction
Introduction
One day I got tired of seeing party members following the hero in a caterpillar like a bunch of perfect idiots, and I thought it was about time something was done about it.
This script allows you to set party members as events on the map that will automatically follow the hero, which also means you can interact with them and even take control of them.
Features
Natural movement – party members automatically turn to the player, and follow him only when he walks away.
Interaction – your party members are perfectly regular events which you can program through the eventing system like any others. Thus, copies on each map may exhibit a different behavior.
Share control – you may have the player switch from their current leader to any party members, for example to program different responses from objects according to which party member is being controlled.
Auto place party members – automatically warp party members behind the player whenever transferring to a different map.
Easy to use – fully interfaced with the eventing system – control everything using only variables and switches, no script calls or edits required whatsoever.
Screenshots
Downloads
party-interaction-demo-21672.zip
License Terms
Attribution-NonCommercial 3.0 Unported - You must attribute the work in the manner specified by the author or licensor. The licensor permits others to copy, distribute and transmit the work. In return, licensees may not use the work for commercial purposes — unless they get the licensor's permission.
Instructions
This work requires the scripts flagged as MP Scene_Base and MP Common bundled along with it in the demo. You should get them as well to have it work properly.
Author Notes
I put a great deal of efforts into the making of this script. Please comment if you like what you see!
Also please visit my blog to find future updates for this work, and other works of mine.
Credits & Thanks
Script by Moonpearl
Terms & Conditions
Free to use, distribute and modify for non-commercial use, as long as the original author is credited.
Comments (10)
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Bob423
Hm…this looks interesting and could add more possibilities for puzzles. I'll try the demo and see if I want to use it.
Bigace360
Interesting script, will use as I do also hate the caterpillar script for the same reason.
Bob423
I really want to use this, but I'm worried it will cause problems.
Is it possible to have maps where there is only one ally? Will this work with menu systems that can make messages appear above an event?
If this works perfectly with the scripts I already have, then this will let me do things I couldn't do with Blizz ABS. And since I'm using an ATB now, your script would be perfect.
There's a lot of stuff in the demo and I'm not sure what I should use or where I should put it. I'm guessing everything from MP common and below is needed for this to work.
Moonpearl
[quote]I really want to use this, but I'm worried it will cause problems.[/quote]
No better way to know than to give it a try. You can use the Script Manager if you want to try it out without actually installing it.
[quote]Is it possible to have maps where there is only one ally?[/quote]
You mean without messing with the party? Yes, just make an event for the member you want to show and not for the others.
[quote]Will this work with menu systems that can make messages appear above an event?[/quote]
No reason why it shouldn't. Those party members showing on the map are perfectly regular events after all. Then again, it all depends on the other scripter.
[quote]There's a lot of stuff in the demo and I'm not sure what I should use or where I should put it. I'm guessing everything from MP common and below is needed for this to work.[/quote]
Yes, everything that is not RPG Maker XP Base Engine, in the order it was put in the demo.
Bob423
Awesome 😀
Rajaat99
Your scripts are always awesome. I'll take a look at this for sure!
Metaclaw
downloaded.
trying this out~
one quick thing I noticed, is that party members may get 'stuck' and be unable to follow the player if there's a wall on the way, or cliff, etc,
where the only 'right' path is the one that follows the player's steps percisely. so instead of taking a step towards the player, it may be better to make a party-member first walk to the tile the player was at, when the map was loaded. from there, the event can 'copy' the player's path exactly. or maybe this kind of movement can be switched on/off by a certain switch /menu, so the player can only use that during hard-to-navigate areas.
Guest
This system doesn't work… I tried a character that wasn't in the roster of current ones in the demo, and they would not folllow. I checked that they were set up the same, switches too. Nothing. They don't follow. Really trying to find a script like this and I can't find any others for what I need.
black mage
I'll assume that you create another character when you're trying the demo, i.e the 9th character. If this is the case, then yes, it's not working, because the script is set to only recognize the first 8 character as the part of the party interaction system.
However, it's possible to modify the script so the 9th character (or anything above 8) is recognized by the system. You only need to add their switch and distance on Constant script, and set their appropriate event to the map.
justpassingby
I know I am necroposting BUT since this is where I can download the script from, I always and I mean always got this error in Game_Switches.
[img]https://sta.sh/06545gt89sf[/img]