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RPG Maker VX Ace    Posted November 16, 2013 by xTsukihime

Enemy Levels

Introduction

This script allows you to assign levels to enemies. The level of an enemy is determined when you encounter the enemy.

 

The level is specified as a formula, which means you can define two types of levels:

 

1. Static level. This means the enemy's level never changes throughout the game. For example, a slime might always be level 1 no matter what.

 

2. Dynamic level. This means the enemy's level relies on data that may change throughout the game. For example, you can bind an enemy's level to a game variable so that its level changes whenever you change the variable.

 

Enemy levels on their own don't do anything, but with combined with enemy classes and other scripts, it can add a lot of customization options.

 

Screenshots

    License Terms

    Attribution 3.0 Unported - You must attribute the work in the manner specified by the author or licensor. Commerical use allowed.

    Instructions

    Download

     

    Get it at Hime Works!

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    xTsukihime

    • Posted about 11 years ago

    • Engine
      RPG Maker VX Ace
    • Category
      System Enhancements
    • License
      Attribution 3.0 Unported
    • Version

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    Tags

    battlers database enemies enemy-levels levels