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RPG Maker VX Ace    Posted October 19, 2013 by xTsukihime

Gameover Events

Introduction

This script allows you to replace the default gameover scene with an event. This gives you more control over how the gameover scene should process.

 

A gameover event is a common event and is assigned to different objects. There are several different scopes of gameover events.

 

-Troop gameover events. These occur when you gameover during battle.
-Map gameover events. These occur when you gameover on the map.
-System gameover events. If this is set, it will run instead of the above

Screenshots

    The Code

    License Terms

    Attribution 3.0 Unported - You must attribute the work in the manner specified by the author or licensor. Commerical use allowed.

    Instructions

    Installation

     

    Place this below Materials and above Main.

     

    Usage

     

    To create a troop gameover event, create a comment of the form

    <gameover event: event_id>

     

    To create a map gameover event, in the map’s notebox, tag it with

     

    <gameover event: event_id>

     

    To set a system gameover event, make the script call

     

    set_gameover_event(event_id)

     

    Where the `event_id` is the ID of the common event that will run as the gameover event. If the system event is 0, then either the troop or map events will run. If you want to force the default gameover screen, set the ID to -1

     

    Note that you need to press the C button again after the event finishes to go back to the title screen (if your event does not handle this)

    Credits & Thanks

    Hime Works

    Leave a Reply

    xTsukihime

    • Posted about 11 years ago

    • Engine
      RPG Maker VX Ace
    • Category
      System Enhancements
    • License
      Attribution 3.0 Unported
    • Version

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    Tags

    events gameover