RPG Maker VX Ace
V’s Variable Gauges Window
Introduction
Basically this script creates a window that displays game variables set to gauges. I know it's very vague but that is mainly because it does not have to be limited to just a Scavenging Class. You can also use it to display quests completed or number of ____ found, what ever you can think of… Read the features and updates for further details. Just try it and let me know what you think. I'm still new so I would love the feed back.
Features
-Create a new menu window that displays gauges.
Screenshots
The Code
License Terms
Attribution 3.0 Unported - You must attribute the work in the manner specified by the author or licensor. Commerical use allowed.
Frequently Asked Questions
Q: I keep getting an error, what do I do?
A:Make sure you imported the background file into the picture folder and that you typed in the name properly into the script.
A: Make sure that this script is placed below all others but it should run fine. PM me and I’ll get back to you
Instructions
Copy and paste the script under the Materials section and above the Main section and import a BG into the Graphics/Pictures folder. To avoid complications with other scripts place this script below all others. You can fill the gauges by adding to whatever to game_variable via events in your game. I will make a demo for it, if requested.
Author Notes
This is my second script, I’ve been doing this now for about 3 months and decided to start scripting. Eventually I would like to go to school for it so if anyone has any helpful comments please feel free to leave them below.
Compatibility
I haven’t had any problems with any other scripts as long as this is the last. if another script is not running properly try placing it below this one. You may also need to add a handler if your are using a custom menu script.
Version History
– v0.1
In v0.1, this script basically just creates a status window that displays
variables set to a gauge, there are options to set a name, icon, and
abbreviations for each variable. There is also an option to set a
game_variable, max lv and an option to change the background.
-v0.2
In v0.2, I’ve changed the set-up to a variable_id array to handle the
variables to make it more user friendly and visually appealing.
-v0.3
In v0.3, I’ve added a option to add the menu command.
-v0.4
In v0.4, I’ve added a option to use the icons and abbrvs. If you choose not
to use them the screen will almost center its self accrodingly. I have also
add an option to use the numbers along with the gauges. I have also added a
spot in variable_id array to control an independent max_lv for each variable.
-v1.0
In v1.0, I’ve basically re-written the script to handle up to 11 variables,
you can use more then 11 but they are not able to be displayed for now. I’ve
also added options to display a percentage instead of "amount/max_amount"
above the gauges and an option to change the gauge color. The colors are
listed in the variableid description in the editable area of the script
-v1.1
In 1.1, I’ve fix the issue with the window scrolling.
Credits & Thanks
D&P3 for the great tutorials
Mymammy for being so awesome
Terms & Conditions
I do not mind sharing credit for this script if alterations to the script
are made. I am not making this script for commercial uses. If anyone wants
to use this script in one there games just give credit to any and everyone
who took part in creating
Comments (6)
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ShinGamix
Nice to see you here Vindaca!
Broken Messiah
GENIUS! I wish there was something like this for vx. The best thing is that it allows for a lot of creative output :thumbsup:
vindaca
Thank you both and it's good to see you to Shin.
vindaca
I fixed an issue with saving/loading.
vindaca
I have rewrote the entire script, with a few tips and ideas.
Jikaran
I got a problem with the Script:
"Script "V's Variable Gauges Window" line 480 NoMethodError occurred
undefined Method `each_key` for nil:NilClass"
I hope you can help me with that