RPG Maker XP
Chaos Project Debug System
Introduction
This script will allow you to use an enhanced debugging menu with many useful options that even works in the battle without interrupting the battle and resetting the Scene_Battle.
Features
- new options in DEBUG menu (press F9 to open the DEBUG menu):
- Manage Switches
- Manage Variables
- Manage Party
- Manage System
- Manage Actors
- Manage Battle
- Teleport
- Easy Party Switcher
- Save
- Load
- Return to DEBUG ROOM
- Exit
- can be called from the map and from battle
- returns to the scene from where it was called
- supports "Easy Party Switcher" v2.1b and higher as enhancement
The Code
License Terms
Attribution 3.0 Unported - You must attribute the work in the manner specified by the author or licensor. Commerical use allowed.
Instructions
Inside the script in the first comment.
Author Notes
It is not recommended to use the option "PREVENT_CRASH" as real bugs could be covered up.
If you find any bugs, please report them here:
http://forum.chaos-project.com
That’s it! N-Joy! =D
Compatibility
99% compatible with SDK v1.x. 90% compatible with SDK v2.x. Can cause incompatibility issues with following systems:
- exotic CBS-es
- exotic Skill Systems
- exotic Weapon Systems
- exotic Armor Systems
- exotic Item Systems
- exotic Party Changers
This script is being used by "Lexima Legends IV – Chaos Project" and no incompatiblity issues are known with any of the large number of custom systems and scripts this game has built in.
Version History
v1.0b
fixed glitch where skills would conflict with states
fixed glitch where "Load" would be always displayed grayed out
now beta
v1.02b
fixed glitch where manipulation of battle outcome wouldn’t work
v1.06b
fixed glitch where Load screen would return to title instead of map
fixed glitch where the in_battle flag wouldn’t be reseted if the battle scene was aborted via debugger
works now more convenient when calling other scenes
improved coding