RPG Maker VX Ace
Switchless Common Events
Introduction
Remember how in RPG Maker 2000 and 2003, you didn't need to rely on switches in order for your common events to run on parallel process and autorun? Well, it's back. This script lets you set which common events are going to run in either parallel processing or automatically, without the use of conditional switches.
Features
- Set which common events are going to use autorun or parallel process triggering without a conditional switch.
The Code
License Terms
Attribution 3.0 Unported - You must attribute the work in the manner specified by the author or licensor. Commerical use allowed.
Author Notes
This was a fairly quick script I wrote. It was an idea I had in my head for a little while.
A port to this maker was very difficult to accomplish due to my continued lack of familiarity with Ace’s scripting structure as a whole. Thankfully, IceDragon helped.
Credits & Thanks
If it wasn’t for IceDragon’s help, this script probably wouldn’t have gotten ported over.
Terms & Conditions
Free to use for commercial/non-commercial. Just credit me for it.
Comments (2)
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ForeverZer0
Why not just set them all to a single switch and have it set to true at the start of the game?
Seems kinda worthless to me…
rgangsta
Thanks, PK8. Needed this. 😀