RPG Maker VX
RPG Tankentai Sideview Battle System
Introduction
RPG Tankentai Sideview Battle System
Features
Add-ons
Dual Attack Add-on
Double Attack Add-on
Tripple Attack Add-on
Enemy Battlers Add-on
Addon to enable Animated Battlers for the Enemies (Configuration required-see script header)
Stationary Enemies Add-on
Addon to make some enemies not move to attack. I guess this can be useful on bosses, or anything that shouldn't be moving around =p See script header for installation instructions and details.
Epic Battlers
Introducing my EPIC BATTLES addon. Meant to easily define boss battles, It easily implements the custom collapse or death animation for an enemy and allows you to define special Battle BGM and Victory ME based on the Troop ID from your game database. ITS TRULY EPIC!!!! (note that this added functionality does NOT work in the battle test).
Guns Add-on
This new addon, I made at the request of gend0 (rpgrevolution.com). Since making ranged weapons addon very bow-centric, he lost the ability to use guns. So this new addon give a neat animation for guns. Details are in the script header – along with tips on making good gun type weapons.
Screenshots
Video
Downloads
License Terms
Attribution 3.0 Unported - You must attribute the work in the manner specified by the author or licensor. Commerical use allowed.
Frequently Asked Questions
To use Minkoff's Animated Battlers styled battler sprites, change to these settings in your module script:
ACTOR_POSITION = [[400,100],[430,150],[460,200],[490,250]] WALK_ANIME = false ANIME_PATTERN = 4 ANIME_KIND = 11
"WAIT" => [ 1, 0, 15, 0, 0, -1, 0, true,"" ], "WAIT(FIXED)" => [ 1, 0, 10, 2, 0, 1, 0, true,"" ], "RIGHT(FIXED)" => [ 1, 5, 10, 1, 2, 1, 0, true,"" ], "DAMAGE" => [ 1, 9, 4, 2, 0, -1, 0, true,"" ], "ATTACK_FAIL" => [ 1, 1, 10, 1, 8, 0, 0, true,"" ], "MOVE_TO" => [ 1, 4, 1, 1, 0, -1, 0, true,"" ], "MOVE_AWAY" => [ 1, 5, 2, 1, 0, -1, 0, true,"" ], "ABOVE_DISPLAY" => [ 1, 0, 2, 1, 0, -1, 600, true,"" ], "WPN_SWING_V" => [ 1, 6, 1, 2, 0, -1, 2, true,""], "WPN_SWING_VL" => [ 1, 6, 1, 2, 0, -1, 2, true,""], "WPN_SWING_VS" => [ 1, 6, 6, 2, 0, -1, 2, true,""], "WPN_SWING_UNDER" => [ 1, 6, 2, 2, 0, -1, 2, true,""], "WPN_SWING_OVER" => [ 1, 6, 2, 2, 0, -1, 2, true,""], "WPN_RAISED" => [ 1, 11, 2, 2, 28, -1, 2, true,""],
Instructions
Installation instructions, various credits and release notes are included in the header of the configuration portion of the script (part one).
Please note that to fully incorporate this script into an existing game requires copying image files and game database entries. Once again – specifics are listed in the header on the first part of the script in the demo.
Author Notes
Translation Version 1.3 by Kylock, Original Script Website: http://rpgex.sakura.ne.jp/home/
Compatibility
Compatibility may possibly be an issue with other scripts that directly affect the battle system since many battle system functions are rewritten in this. If you need to make this script work with another, please post your request in the appropriate forum. I didn't write this script myself, so I am not confident that I can provide answers to all the questions, but I have been studying it for quite some time, so I believe I have a firm grasp on it's functionality.