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   Posted May 23, 2009 by Marked

Particle Engine VX

Introduction

You’ve seen these effects all over, in sprite or 3D games, from console to MMOs like World of Warcraft, a Particle Engine is just a fancy term for taking a series of pictures and making them change size, fade out, and move around many times over to make it look like a flame or a bolt of lightning

Screenshots

    Downloads

    particleengine-1.zip

    342.93KB, .zip

    Download

    License Terms

    Attribution-ShareAlike 3.0 Unported - You must attribute the work in the manner specified by the author or licensor. The licensor permits others to distribute derivative works only under the same license or one compatible with the one that governs the licensor's work. Commerical use allowed.

    Instructions

    Download the demo and try it out; check the events and look through the script to see how it’s set up.

    Author Notes

    Due to the system using a lot of sprites it’s recommended that the Anti-Lag script be a consideration; it integrates with this system and any sprite the game doesn’t have to manage is one more that the Partile Engine can use without lag!

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    Marked

    • Posted about 16 years ago

    • Engine
    • Category
      Environment and Field Scripts
    • License
      Attribution-ShareAlike 3.0 Unported
    • Version

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