By Moonpearl,
One day a guy came to me asking for a full custom menu system on a now defunct community. Since I still had to make a name for myself I agreed and worked hard tu fulfil his request. He never gave any news. But I liked what I had…
By Mepps,
nothing here.
By xTsukihime,
This script allows you to manage your parameters using external tools such as spreadsheet software or text editors. The values that you enter are "base parameters": features are applied on top of these values. You can set up parameter tables for the following objects -Actors -Classes -Enemies The parameters…
By xTsukihime,
This script provides a "cover target" effect for your states. When a battler uses a skill that adds a state with a special "cover target effect" to a target, the user will receive the state instead. A single battler can cover multiple targets at a time, and can cover both actors and…
Overlay Map Tools – VX Ace Compativel com: RPG Maker VX Ace ..Compatibilidade: BestFacilidade de uso: EasyLag gerado:Nulo , Nil Version 1.0 (Em Breve //Ultimo//– Fog Effects– Fog Include– Bug Fix Para que serve o scriptParallax mapping Script Developed for workwith RMU Advanced Weather, and SFXII Core…
By Mepps,
Name: RTH ABS 2.6
Version : 2.6
Engine : RPG Maker XP
Developer ; RTH
Info : Powerfull Battle System easy to use and for
configura. and havent any lag. created and developed
by RTH
By Mepps,
Nome : RMU – Advanced Wather systemEngine : RPG Maker Vx AceUso : Free For Noon ComercialDeveloper : Mepps (RMU Software) About : This script will add more realistic effects for you gamelike weather, clouds, fog and alot more, if you have good imagesyou can create you own fogs
By xTsukihime,
This script allows you to set up enemies the same way actors are set up using classes. An enemy's parameters are determined by their level, which is determined by the class parameter curves. You can set up your enemies strengths and weaknesses using its assigned class. An enemy's available actions are…
By xTsukihime,
This script allows you to assign levels to enemies. The level of an enemy is determined when you encounter the enemy. The level is specified as a formula, which means you can define two types of levels: 1. Static level. This means the enemy's level never changes throughout the game.…
By xTsukihime,
This script provides additional "synchronization effects", or simply "sync effects", for Synchronized Battlers. The default sync effect is when the parent dies, its children also die, which is called "sync death" effect. Some sync effects that are available include Setting the exp rate for enemies that died due to "sync…
By xTsukihime,
This script allows you to “link” battlers together. Linked battlers can share some special properties that regular battlers do not have. Links follow a parent-child relationship. When the parent dies, the child also dies. But if the child dies, nothing happens to the parent. You can set up a…
By xTsukihime,
This script provides animation properties that allow you to easily design window animations using a declarative approach. Rather than writing how the animation should be performed, you simply write what you expect it to do, and this designer handles the animation for you! There are two types of animations…