Just so you know...
This isn't going too well at the moment. I've sunk over 10 hours into this monstrosity already, and I'm still working on the first (and biggest) map. It's taken a LOT more work than I anticipated, even with careful planning.
Fortunately, I'm over the worst part now - defining the locations for everything - and I can get on to the serious business of decorating. My plans for this are simple: render large chunks of the map inaccessible using Undulation, then decorate everything the character can actually see. All I need is the tile radius of the play screen (which as I recall isn't too big - you can't even see all the stuff I've put into the map), and fill out the map accordingly.
I suppose this is what I get for doing a 181 x 300 tile map.
Still, I am confident (or at least, hopeful) that I can turn this around. As I've said, the other maps will be much smaller and easier, and a lot of copypasta can be used. The rich guy's house and the mine will be the worst; I can probably expect those to take another ten hours. By the time I get the maps done I probably won't have any time left for programming. :P
Even so, I've learned quite a bit from this - including, most importantly, how to create canyon walls from a traceline. It took until my second go to figure it out, but the results show - the first side of the canyon took over an hour to finish, while the second took just over twenty minutes. Using this technique, the mine's outline should be a snap.
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