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The Journey to Crystals of Chaos

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EmilyAnnCoons

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Well, I was thinking back today on how I used to make games before I found RPG Maker. So, I figured I'd tell everyone how it was back then. Back then (when I was about 9), I used to play a lot of games. One day, I decided I wanted to make a game. Well, at that time, I didn't have the "technology" I guess you could say, to do it. So, I relied on other things. First, I just started playing my games more often, then, I started grabbing note cards and writing things down.

 

I would make lists on those notecards of how to play the game, such as:

"1 - Play Defender until the planet is destroyed

2 - Play Incubation until you get through level 2

3 - Play Episode 1 of Doom 1

and so on..."

 

I made about 10 different "games" that way. Of course, only I ever played them...no one else wanted to listen to my instructions on how to play. They just wanted to play the games...so, naturally, that slowly came to an end. When I was about 12 (about 2 years after I quit making games using other games) my brother stumbled upon a game called "Unlimited Adventures". UA is a game by AD&D that allows you to actually go in and make your own AD&D games.

 

UA is where Journey of Heroes got it's start. It began one day, when I was bored out of my mind. I wanted something to do, so I loaded up UA and began working on a game with it. Slowly I worked on each level, copying the levels from my clue books to other AD&D games. The first game I made was "Heroes Journey" a game where the player could create up to 6 characters (like all AD&D games back then) and would have to go through the city of Phlan and do quests for the council. Finally, in the end, they would reach Valjevo Castle, where they would defeat the evil Tyranthraxus.

 

Well, at the end of that game, I gave the player a strange gem. One that would be important later on. At that point, I had decided to continue the series with some other games. The plot of the next set of games would go on to be Heroes Journey 2: The Gem of Fire. Heroes Journey 3: The Gem of Water. Heroes Journey 4: The Gem of Earth. Heroes Journey 5: The Gem of Air. And finally, Heroes Journey 6: The Stone of Agonis.

 

So, with that set up, I went straight to work. I began, once again, copying from my clue books. However, about 4 maps into HJ2, I stopped, because my computer died. It was a year later, when I was...I dunno...15? (yes! It took me 2 years or so of work with UA, and I still use it today) that I discovered RPG Maker 2003. My buddy, Tyler, introduced me to it...well...okay...he introduced me to RPG Maker XP (which had JUST come out at the time), but it didn't work, so I used 2k3 instead.

 

I began work with that and, about a year later, I had completed Journey of Heroes: Crystals of Chaos (mind you, I went through about 20 stages with it...). JOH: CoC kept the same plot I had in the 6 Heroes Journey games, but combined them into one. However, I dropped Heroes Journey 6 out of the game, as I couldn't seem to get that part of the game to work right with RM2k3. I then began work on v1.1 of JOH: CoC (SOOO many glitches v.v), however, it didn't go very far, because about a month later (in January) I started using RPG Maker XP.

 

Now, 2 years after that (It has been that, right? o.o) I STILL use RMXP, and I have completed Journey of Heroes: Crystals of Chaos. However, I have not had the graphics to finish up the game, otherwise it would be out in public at the moment. That's okay, though, JOH: CoC is my current college project (we'll see how it goes >.>). So...that's about it. That's how it all worked out up until I got RPG Maker XP. Cool story? Boring story? Tell me what you think.

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