A slow start, but I Can Not Waver!
Well the Dev Project is off to a roaring restart, and by roaring I mean sitting in the corner, quietly reassuring itself that it has friends. So things are slow, or practically halted. I have no doubt in my mind that it'll pick up. It's up to all of us to persevere through the hard times. It'll take a little bit for all of the original team to get back on it, and so long as none of them leave I'm sure we can continue to attract more attention. I'm personally on a quest to get more support for this project. We'll see how that goes.
In other news I'm finding myself maybe a little too ready to get on this project. I'm waiting for feedback, and general brainstorming to get going so that we can get the best ideas out of everyone, but at the same time I just want to dive in and say "To hell with all of you people. I'll design the game mechanics myself!", but that would probably hurt more than help.
So tell your friends about this blog, tell them about RMXP Unlimited, about our Dev Project, about RPG MXP if they don't know what it is. Please people, we need as much support as we can get, and it doesn't take a lot. Just spread the word, or leave some feedback/opinions/ideas. You can help out so much without doing any actual "work", and I'll do my best to make sure you make it into the credits (I'm not in charge of that, so I'll do what I can. I don't expect much opposition).
That's all for now.
(Leave comments please!)
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