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Moogle Fantasy Production

DarthVollis

1,327 views

Okay everyone I have been working on my project for a couple of months now and things are going well. Before I found ACE I was making this on RPG Maker for playstation and decided that as soon as I found a maker that I wanted and had the options that I needed I would transfer my project to it. I decided to try to keep all the maps nearly the same and focus more on the game play rather than the graphics. So before I get a lot of comments that say that my maps need work please remember that.

 

The game so far:

 

TitleScreen.png

 

The story takes place right after the defeat of Kefka in Final Fantasy 6 and the friends all try to return to the lives they once had. Of these friends Mog, a Moogle, decides to return to his homeland. Meanwhile, his brother Monty is on a quest in the Sky Castle. That is where the game begins.

 

The Characters so far:

 

Monty - He is Mog's older brother and the starting character of the game. He is not class specific and using a sword as his weapon.

 

Mog - The returning hero of the Battle with Kefka. At the beginning is is much like Monty and uses a sword. Later on other options will be available.

 

Mo - The leader of a trio of brothers that call themselves the "Moogle Gamers". Most of the game that will be in the party as guest characters.

 

Og - The brains of the "Moogle Gamers".

 

Le - Of the "Moogle Gamers he seems to be always in the mood the run or give up. Will he ever be brave?

 

Hugh - Depending on the choices in the early part of the game the party will meet Hugh who is traveling from his home in WinterPort to see some of the other parts of the world.

 

Luma - She is a Moogle Summoner and the last of her kind. The Moogle Summoner is an unique class that very few Moogles can become and the ones that did were hunted to extinction. What role does she play in the story?

 

Stiltzkin - The famous world traveler that has been encountered selling goods in many lands of Final Fantasy. What secrets does he know?

 

Artemicion - The leader of Mognet and the cause of its problems. Artemicion has a desire to keep his fur as shiny as possible and this causes Mognet to occasionally have problems.

 

More Characters to come...

 

The Menu:

 

TitleScreen-2.png

 

The above image is of my menu using Syvkal's Ring Menu. The order is as follows:

 

Questlog

Encyclopedia

Achievements

Game End

Items

Skills

Equipment

Status

Debug (Not in the Actual Game)

 

The Status Window:

 

TitleScreen-3.png

 

The Battle System:

 

TitleScreen-1.png

 

The above image is the current look of my battle system. In the scene Monty is summoning a creature to attack. In the release Monty will not be able to summon. This is for testing. I need to find a decent HUD and add shadows to my characters. This is using Jet's Side-View Battle System with some modifying and now I have my characters showing their different states from dead to sick and more.

 

A Few Maps:

 

TitleScreen-4.png

 

East Side of the first town - Kupoburg.

 

TitleScreen-5.png

 

Inside one of the house. You will notice the use of the lights and the quest symbol that appears when a new quest is added. That is only for Side Quest. There is also one for Main Quest and Bounty Hunts.

 

As the progress continues I will update this and tell of any changes that were made.

Until next time.

 

 

The current scripts that I am using.

 

Final Fantasy Styled Battle Log v. 1.01 by William Couillad

 

Total Play Time v. 1.2 by Erics

Total Steps Taken v. 1.1 by Erics

 

Xail System - Core v. 2.0c by Nicke

Xail System - Icon Skill v. 1.0 by Nicke

Xail System - Status Delux v. 1.0a by Nicke

 

Dash-Enabling Equipment by PK8

 

Param Limit Breaker v1.0 by Dekita

 

Yanfly Ace Engine - Ace Message System v. 1.05 by Yanfly

Yanly Ace Engine - Ace Menu Engine c. 1.07 by Yanfly

 

Resource Checker by Tsukihime

Mime Effect by Tsukihime

 

Simple Pause System v.1.00 by Rony

 

Title Screen Skip by Regendo

Gameover with Choices by Regendo

 

Side-view Battle System by Jet

State Icon Animation by Jet

 

Ring Menu v. 1.2 by Syvkal

 

Tidloc's Header v 1.5 by Tidloc

HTML Rendering by Caesar Modified by Tidloc

Questlog v. 4.3 by Caesar enhanced by Tidloc

 

Critical Flash + Sound Effect by Vlue

Sleek Item Popup v. 1.7 by Vlue

 

Picture Bug Fix by Raizen884, JohnBolton, and Gab

 

Map Saver v. 0.1 by Omega7 PNG Saver enhancement by Woratana

 

CSCA Core Script v. 1.0.4 by Casper667

CSCA Encyclopedia v. 3.2 by Casper667

CSCA Game Info v. 1.0.1 by Casper667

CSCA Achievements v. 1.2 by Casper667

CSCA Skill Shop v. 1.0 by Casper667

 

Victor Engine - Basic Module v. 1.20 by Victor Sant

Victor Engine - Arrow Cursor v. 1.01 by Victor Sant

Victor Engine - Target Arrow v. 1.01 by Victor Sant

Victor Engine - Character Effects v. 1.02 by Victor Sant

Victor Engine - Custom Collapse v. 1.04 by Victor Sant

Victor Engine - Light Effects v. 1.09 by Victor Sant

Victor Engine - Fog and Overlay v. 1.09 by Victor Sant



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