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Pathogen: First Look

Tomo2000

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RMU 2.0 keeps getting closer and closer, so I guess it's time to pull some rabbits out of hats. This blog will show you a few new things you should expect from Pathogen, as well as Hope Afloat. The first I should address is the Game Modes. Pathogen is based heavily on re-playability rather than storyline. There are currently four planned game modes, which all vary in terms of what you can do and it's difficulty. There are different 'areas' you progress through, each with new tactics and different Special Infected. Each area has a few rounds before progressing to the next, and, once reaching the final area, it will return you to the first area again. However, the catch here is that, in most game modes, the base health of zombies and Special Infected constantly increase slightly each round. This is so that the game doesn't just go indefinitely. Hopefully there may even be some rivalry on the forums between who can get higher rounds in different game modes.

 

pathogen-screen1-6762.png

A Screenshot of the Game Mode Select screen.

 

The next is the new HUD, which will be also seen in Hope Afloat, with exception to the section in the top right, which is exclusive to Pathogen. It's on a testing map, so excuse anything you see on the map itself, but pay attention to the HUD itself. Instead of using 32x32 icons, it uses 84x54 icons.

 

newhud-6762.png

The new HUD.

 

That's all I'm going to reveal right now. Enjoy.

~Tomo2000.



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