The Devil's In the Details
Hi guys and girls well let's see I'm trying to keep this up on a regular basis so around at least once a week I want to make a new Blog post. Figured it would keep me grounded and motivated. I've been working on cleaning up the system, trying to get the ground work straight so then all I will have to do is to map and continue the story. So let's see what I've done.
.I've been fleshing out Tamara's moves. I got through with one called Six Cut Cutlass that is looking pretty good right now. The last part of the move requires a downward slash of her sword that sends the enemy to the ground hitting the ground hard but right now the enemy still glides down. But at least I have the hits being detected and the enemy being tossed into the air like it's supposed to. I will continue to work on solving the rest though.
.I was working on a battle event problem where the boss has 2 adds that respawn after a couple of turns after being killed. Unless of course you kill the boss. I might add that as a tutorial later. The system works great. I want to add a few moves to the blue slime to make this fight a little more interesting though.
I've been gathering ideas on how to get Tamara's demon form to have powers that her regular self does not. I tried using her demon form state (that already allows her to change physical form) to be used in a conditional statement that would allow her to learn these skills according to level as long as the state was on. But it doesn't seem to recognize it during the battle. So I might have to think of some other way of doing it.
The rest is pretty mundane stuff like tweaking the damage done by the weapons so that you don't kill the enemy in just one swing (unless you get a critical or something).And of course working on this database. Right now it still looks like Swiss cheese as far as the skills.
All in all a pretty productive week.
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