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First Introduce

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Agckuu_Coceg

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Two years ago, as a complete lamer, I started working on a project under the name Elviar.

 

It was kind of a project to reconcile the canons CRPG and JRPG, and combined all the most weightly of all the most famous games (I thought). But unfortunately, the first released demo was bad and was ridiculed. The project had too many shortcomings and bugs, which I at that time was not able to fix it. After the failure, I went into the shadows in the whole year, developing an updated concept art and strenuously going through RPG Maker XP. After that, I became an expert on RPG Maker, but alas, the project I have virtually no time because of my extremely busy and complexity with my hardware (My computer is broken twice, therefore I lost about five months of work). I cannot find team, so I have to do everything yourself.

 

What do you think? Throw my project on the shelf as unrealizable or still try to pull it? Is it possible to somehow help my situation and whether there is a way out?

 

Your opinion and decision.

Thanks.

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If you want to create the project, and time and difficulty is your main obstacle, I say don't give up.

 

Motivation plays a big role in Game Making, right? Computer failure and losing all your data is huge motivation killer. This is just my opinion, but I've always sort of been against teams. Most that I have seen always seem to break down. And its so frustrating when newbies on the forum request a team for their first project in RPG Maker. Self sufficiency is the key to success, and motivation makes up a decent part of self sufficiency. Without a team you do need a wider range of skills. But when you think about it, the very first RPG's were completely text based, right? No fancy graphics or battle systems. So when you think about it, you could make a great game through dialogue without all the fancy scripts, sprites etc. that you may or may not have the skills to create. I tend to think some people in the RPG Maker community go crazy with a need for customizations and scripts, and destroy their projects with incompatibility in the 100+(slight exaggeration) scripts they chuck in there. But that is newbie stuff.

 

The project that a person creates for the second time after losing all their data always comes out better. If you have the motivation to start your project again, I say go for it. Hopefully posting on the forum can boost your motivation to create this project.

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Incidentally, is a true. Assemble a team for the project - this is almost an impossible thing, I'm cannot find at least some support for my project two years. I myself, alone take out this project. I have tremendous experience and skill in RPG Maker only because he studied all over himself. And now I have at least some of the projects.

Another thing - this is the complexity of the project. In principle, I can not do easy projects, I've seen too many things on the forums. I do heavy projects, I totally create concept art for the course of their work, and if I do something does not work, I altered the work in this area again. But it takes time, and I for some reason there was never enough. After the loss of data, I reworked three times the entire project again ... But when the need to do more and more time for some reason is too little because of my employment. Because both want to see at least someone helped you in a little hard work ...

But I still do not want to abandon the project, which is so dear to me. It may be true, I should tell you about their ideas on the forum. It is possible that someone will appreciate it.

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