About This File
Script
[spoiler=Script]
#============================================================================== # Cheats Input Script - v1.2 - by BudsieBuds #------------------------------------------------------------------------------ # NOTE: Start editing at line 68 and stop editing at '# STOP EDITING \\'. #============================================================================== #============================================================================== # ** Scene_Cheats #------------------------------------------------------------------------------ # by BudsieBuds #============================================================================== class Scene_Cheats #-------------------------------------------------------------------------- # * Main Processing #-------------------------------------------------------------------------- def main # Make windows @edit_window = Window_CheatsEdit.new @input_window = Window_CheatsInput.new # Execute transition Graphics.transition # Main loop loop do # Update game screen Graphics.update # Update input information Input.update # Frame update update # Abort loop if screen is changed if $scene != self break end end # Prepare for transition Graphics.freeze # Dispose of windows @edit_window.dispose @input_window.dispose end #-------------------------------------------------------------------------- # * Frame Update #-------------------------------------------------------------------------- def update # Update windows @edit_window.update @input_window.update # If B button was pressed if Input.repeat?(Input:: B) # If cursor position is at 0 if @edit_window.index == 0 return end # Play cancel SE $game_system.se_play($data_system.cancel_se) # Delete text @edit_window.back return end # If C button was pressed if Input.trigger?(Input::C) # If cursor position is at [OK] if @input_window.character == nil @cheat_word = @edit_window.cheat.downcase =begin # START EDITING // =============================================================================== The cheat that you have to input: elsif @cheat_word == "Put the cheat you want to use here." ------------------------------------------------------------------------------- For item(s): $game_party.gain_item(Item ID, How many) For gold: $game_party.gain_gold(How many) For weapon(s): $game_party.gain_weapon(Weapon ID, How many) For armor(s): $game_party.gain_armor(Armor ID, How many) For skill(s): $game_party.actors[Actor ID].learn_skill(Skill ID) For adding (an) actor(s): $game_party.add_actor(id) For changing a stat: $game_actors[id].stat = amount ------------------------------------------------------------------------------- This is the verification sound $game_system.se_play($data_system.decision_se) ------------------------------------------------------------------------------- Your cheat can have a maximum of 17 letters. The first cheat has to start with 'if'. The cheats coming after that have to start with 'elsif'. =============================================================================== =end if @cheat_word == "iamrich" $game_party.gain_gold(500) $game_system.se_play($data_system.decision_se) elsif @cheat_word == "iamarealfighter" $game_party.gain_weapon(1, 1) $game_party.gain_armor(21, 1) $game_system.se_play($data_system.decision_se) elsif @cheat_word == "iloveitems" for i in 1...$data_items.size $game_party.gain_item(i, 10) $game_system.se_play($data_system.decision_se) end elsif @cheat_word == "somehelpplease" $game_party.add_actor(2) $game_system.se_play($data_system.decision_se) # STOP EDITING \\ else # Play buzzer SE $game_system.se_play($data_system.buzzer_se) end # Switch to map screen $scene = Scene_Map.new return end # If text character is empty if @input_window.character == "" # Play buzzer SE $game_system.se_play($data_system.buzzer_se) return end # Play decision SE $game_system.se_play($data_system.decision_se) # Add text character @edit_window.add(@input_window.character) return end end end #============================================================================== # ** Window_Base #------------------------------------------------------------------------------ # by BudsieBuds #============================================================================== class Window_Base < Window #-------------------------------------------------------------------------- # * Draw Graphic # icon : icon # x : draw spot x-coordinate # y : draw spot y-coordinate #-------------------------------------------------------------------------- def draw_icon_graphic(icon, x, y) bitmap = RPG::Cache.icon(icon) cw = bitmap.width ch = bitmap.height src_rect = Rect.new(0, 0, cw, ch) self.contents.blt(x - cw / 2, y - ch, bitmap, src_rect) end end #============================================================================== # ** Window_CheatsEdit #------------------------------------------------------------------------------ # by BudsieBuds #============================================================================== class Window_CheatsEdit < Window_Base #-------------------------------------------------------------------------- # * Public Instance Variables #-------------------------------------------------------------------------- attr_reader :cheat # cheat attr_reader :index # cursor position #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize super(0, 0, 640, 128) self.contents = Bitmap.new(width - 32, height - 32) @max_char = 17 @index = 0 @cheat = "" refresh update_cursor_rect end #-------------------------------------------------------------------------- # * Add Character # character : text character to be added #-------------------------------------------------------------------------- def add(character) if @index < @max_char and character != "" @cheat += character @index += 1 refresh update_cursor_rect end end #-------------------------------------------------------------------------- # * Delete Character #-------------------------------------------------------------------------- def back if @index > 0 # Delete 1 text character name_array = @cheat.split(//) @cheat = "" for i in 0...name_array.size-1 @cheat += name_array[i] end @index -= 1 refresh update_cursor_rect end end #-------------------------------------------------------------------------- # * Refresh #-------------------------------------------------------------------------- def refresh self.contents.clear # Draw cheat name_array = @cheat.split(//) for i in 0...@max_char c = name_array[i] if c == nil c = "_" end x = (i + 1) * 32 self.contents.draw_text(x, 32, 28, 32, c, 1) end # Draw graphic draw_icon_graphic("cheat", 16, 60) end #-------------------------------------------------------------------------- # * Cursor Rectangle Update #-------------------------------------------------------------------------- def update_cursor_rect x = (@index + 1) * 32 self.cursor_rect.set(x, 32, 28, 32) end #-------------------------------------------------------------------------- # * Frame Update #-------------------------------------------------------------------------- def update super update_cursor_rect end end #============================================================================== # ** Window_CheatsInput #------------------------------------------------------------------------------ # by BudsieBuds #============================================================================== class Window_CheatsInput < Window_Base CHARACTER_TABLE = [ "A","B","C","D","E", "F","G","H","I","J", "K","L","M","N","O", "P","Q","R","S","T", "U","V","W","X","Y", "Z"," "," "," "," ", "+","-","*","/","!", "1","2","3","4","5", "" ,"" ,"" ,"" ,"" , "a","b","c","d","e", "f","g","h","i","j", "k","l","m","n","o", "p","q","r","s","t", "u","v","w","x","y", "z"," "," "," "," ", "#","$","%","&","@", "6","7","8","9","0", "" ,"" ,"" ,"" ,"" , ] #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize super(0, 128, 640, 352) self.contents = Bitmap.new(width - 32, height - 32) @index = 0 refresh update_cursor_rect end #-------------------------------------------------------------------------- # * Text Character Acquisition #-------------------------------------------------------------------------- def character return CHARACTER_TABLE[@index] end #-------------------------------------------------------------------------- # * Refresh #-------------------------------------------------------------------------- def refresh self.contents.clear for i in 0...90 x = 140 + i / 5 / 9 * 180 + i % 5 * 32 y = i / 5 % 9 * 32 self.contents.draw_text(x, y, 32, 32, CHARACTER_TABLE[i], 1) end self.contents.draw_text(428, 9 * 32, 48, 32, "OK", 1) end #-------------------------------------------------------------------------- # * Cursor Rectangle Update #-------------------------------------------------------------------------- def update_cursor_rect # If cursor is positioned on [OK] if @index >= 90 self.cursor_rect.set(428, 9 * 32, 48, 32) # If cursor is positioned on anything other than [OK] else x = 140 + @index / 5 / 9 * 180 + @index % 5 * 32 y = @index / 5 % 9 * 32 self.cursor_rect.set(x, y, 32, 32) end end #-------------------------------------------------------------------------- # * Frame Update #-------------------------------------------------------------------------- def update super # If cursor is positioned on [OK] if @index >= 90 # Cursor down if Input.trigger?(Input::DOWN) $game_system.se_play($data_system.cursor_se) @index -= 90 end # Cursor up if Input.repeat?(Input::UP) $game_system.se_play($data_system.cursor_se) @index -= 90 - 40 end # If cursor is positioned on anything other than [OK] else # If right directional button is pushed if Input.repeat?(Input::RIGHT) # If directional button pressed down is not a repeat, or # cursor is not positioned on the right edge if Input.trigger?(Input::RIGHT) or @index / 45 < 3 or @index % 5 < 4 # Move cursor to right $game_system.se_play($data_system.cursor_se) if @index % 5 < 4 @index += 1 else @index += 45 - 4 end if @index >= 90 @index -= 90 end end end # If left directional button is pushed if Input.repeat?(Input::LEFT) # If directional button pressed down is not a repeat, or # cursor is not positioned on the left edge if Input.trigger?(Input::LEFT) or @index / 45 > 0 or @index % 5 > 0 # Move cursor to left $game_system.se_play($data_system.cursor_se) if @index % 5 > 0 @index -= 1 else @index -= 45 - 4 end if @index < 0 @index += 90 end end end # If down directional button is pushed if Input.repeat?(Input::DOWN) # Move cursor down $game_system.se_play($data_system.cursor_se) if @index % 45 < 40 @index += 5 else @index += 90 - 40 end end # If up directional button is pushed if Input.repeat?(Input::UP) # If directional button pressed down is not a repeat, or # cursor is not positioned on the upper edge if Input.trigger?(Input::UP) or @index % 45 >= 5 # Move cursor up $game_system.se_play($data_system.cursor_se) if @index % 45 >= 5 @index -= 5 else @index += 90 end end end # If L or R button was pressed if Input.repeat?(Input::L) or Input.repeat?(Input::R) # Move capital / small $game_system.se_play($data_system.cursor_se) if @index < 45 @index += 45 else @index -= 45 end end end update_cursor_rect end end
FAQ:
Q: How to access the script?
A: Use '$scene = Scene_Cheats.new'.
Q: Can I make my own icon?
A: Yeah, but make sure that your icon is 24x24 pixels, that the name is 'cheat.png' and that it's in the 'Icons' folder of your game.
Q: I can't see any letters, how come?
A: Well, that probably because you're using the illegal version of RPG Maker XP.
You can download the legal version HERE, it's a 30 days trail.
If the trail ends you can buy RMXP for $60.
Put this icon in your icons folder:
Future Changes:
Case-sensitive
Better design
Buzzer sound when the cheat isn't correct
Credits:
BudsieBuds
Thanks:
Homer (aka Matte)
[info=Support Topic]http://www.rmxpunlimited.net/forums/index.php?showtopic=153[/info]
What's New in Version 06/08/2008 05:01 AM See changelog
Released
No changelog available for this version.