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Everything posted by Jacen
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Could that not say that elemnts monsters and a party are all that are needed to make any roleplaying-game? Breath of fire? Suikoden? heck pokemon? Final Fantasy has elements beyond how it looks and I am not sure you understand that. If you dont like them then you will not like a game trying to replicate there core idea.
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Thanks :) I have edited the original post and added some new information on Noa.
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Indeed, final fantasy does have original characters and storylines with each new instalment and mine is no exception. However to say that anyone can call there RMG Maker game Final Fantasy is grossly inaccurate. Final Fantasy's share many thematic elements beyond the simple aesthetics of choccobos and moogles. A focus on character driven and engaging story lines that often feature the environment being threatened are common themes in each title, as well as dozens of other themese that make the series what it is. Werther you like FF or not it is the most prominent JRPG series ever made and therefore many of its elements have been replicated in our titles over the years creating a genre that has amalgamated much of final fantasy's core. I can see where you are coming from by saying that other JRPGs are similar in that sense. That's my opinion anyways. Thanks, I am trying really hard to make the mapping look half decent, even if it just using the RTP style.
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Made a long overdue major update that reflects many of the changes the game has gone through. The project is going through something of a design overhaul. I want to get rid of the suikoden concepts and have unique characters designs for the game so I have recruited an artist for just this. The story has also had some marked improvements and the Matreria is going and being replaced by a unique "Essence" system.
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What sort of error are you getting? Her profile above sums her up. A sort of strong, pure character. She has a resounding faith in what she does despite evidence otherwise. Religion is a strong theme in my game, thus the lead character being called "Noa", the meaning of this makes sense later on in the story. She believes in the power of faith but understands that this can be perverted by the evils of men. Think a more assertive and grown up version of Yuna from FF10 with a dash of Garnet from FF9.
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Yeah man, I have posted the project across a few boards. Good to see you are posting zero here as well. I will have to download the demo when I get a chance. I played it many moons ago but the project looks like it has changed a lot since those days. Have you tried my demo? Update 18th Aug 2009 Just a little update on my progress. I have been working on the scenes following the end of the demo as well as tinkering with the gameplay mechanics. Right now I am toying with the idea of making the defend command recover HP/MP. Its not by much and there is only a chance that it will work but it adds a nice dynamic and makes the defend command a much more tactical option. Perhaps there will be a purple materia later in the game that enhances the chance of the recovery working, as well as the amount that will be recovered. Limit break progression has been reduced greatly making battles feel more tactical and less dependent on luck. Here is a screenshot of a scene I just finished, its your introduction to the main female character in the game and perhaps Noas love interest later on. Does anyone have any ideas for a name for her? Right now she has the working title of Saya but its far to generic and does not really fit. Final Fantasy names often have other meanings such as aeris or arith being the modification of a star sign name and Terra being latin for earth. Or was that greek for earth? Anyways if anyone has any ideas let me know.
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In answer to your questions: 1. I am using RMXP 2 .The character battlers are custom made by my spriter and I am not going to release them at this time. The monster battlers are ripped and composed onto spritesheets by myself from various games. I did create a topic for them way back when but I cant find it now xD.You can get a few good ones here: http://www.rpgrevolution.com/forums/lofive....php/t4967.html 3. My battle system is based on paradogs but it has been edited so much by my scripter its not really the same script any more. Again I want to keep the games custom scripts unique to my project until it is complete. Sorry I cant be of more help and I am glad you like my project, you should really try the demo.
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The iris in particular lacks definition and there are no reflection on the eyes which is a common feature to add depth.
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If you have a PSP it would be best to download the Eboot file for this and play it on your handheld. It has become quite rare to get the conventional ISO of the game. There are many sites on the internet that you can download Eboots from. Note that in order to play one however you must own an original copy of the game. As well as custom firmware :D
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Your drawing is not bad. The eyes seem to lack detail and definition though. I like the pose however.
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Firefox, Internet Explorer or Opara?
Jacen replied to Gary The Duck's topic in Computers, Internet and Tech Talk
I had no idea IE and FF could do it as well. I only noticed the function with google chrome. Re-think my relationship? Haha, seriously dude? Nah there are just some things that a guy keeps to himself. -
Firefox, Internet Explorer or Opara?
Jacen replied to Gary The Duck's topic in Computers, Internet and Tech Talk
It a window that you can open that does not record your browsing history. Quote from goggle: And people say that billion dollar corporations don't have a sense of humour? -
Firefox, Internet Explorer or Opara?
Jacen replied to Gary The Duck's topic in Computers, Internet and Tech Talk
I use goggle chrome. Simple, fast and sleek. Also the incognito window is a godsend in case your girlfriend happens upon your browsing history. -
Yeah there will be a character like that in the final game but Kale is pretty badass in the demo. Glad you like it. I did indeed yeah, suikoden translations have always been a bit sketchy. Great games though. Be sure to tell me your thoughts and any areas that could be improved on the demo.
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Cheers for the warm welcome guys.
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Cheers man, its nice to know that I have inspired someone ^_^ You should download the demo and tell me what you think.
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Do you mean the party's Item screen or a specific Item? Im not sure what you mean. Its not noobish at all.
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Hey guys I happened upon this forum when searching something RMXP related on goggle and I thought it seemed like a decent place so I decided to stick around. Some of you may know me from the CA or some of the other forums. I posted my game in your projects section as well. Anyways, hello!
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They say that beyond the world of Issia is a realm of pure chaos and madness known as the Void. This is the place where the Corrupted dwell and our only protection from it are the omnipotent guardians we call Eidolons. There once was a time when the people of these lands worshipped the Eidolons as if they were gods, and as a reward for our conviction they granted us some of their energy to help protect us from the darkness that threatened to tear us apart, we call this power "Essence" But when the Order took over faith in the old spirits was lost and we became servants to an ancient sentient crystal known as the Anima. The Order said that the Eidolons were arrogant abominations who were keeping the most powerful Essence to themselves so they showed us how we could bind the Eidolons to Issia, and take their energy from them through force. At first some people objected to this, but the Essence made our lives a lot easier. We started to build machines we could never imagine in the ancient days and our cities became fuelled by their power. But this stolen power has come at a cost. The Corrupted have began to pour through the rifts between worlds and the very fate of the cosmos may hang in the balance. Dark times have befallen the continent of Issia. A government of religious zealots called simply "The Order" have overtaken the lands and everything in it is subject to there will, those who oppose are destroyed quickly and silently by their Inquisitors and the feared Templar's. The Order has taught the people to abandon their faith in their primal spirits and focus their worship on an ancient Crystal monolith known as the Anima. They have begun summoning and binding the Eidolons to extract Essence from them against there will, and as they do so the lifeblood of the very universe is lost. The Order may rule supreme but there are those with the courage to stand up to them. A dissipate and highly secretive group of rebels fight a dire battle against this insurmountable foe. Now a young man sent on what seems a trivial mission may uncover the secret to destroying the order and uncovering his own mysterious past. This is a Final Fantasy story and in it are present many of the themes of the series. Yes there are Chocobo's, Moogles, Summons, and an Engineer called Cid but more so than that I'm trying to infuse my project with the deep sense of characterisation and the unique narrative style that we all know and love. I will be happy if I even come close to that. Noa Osma Age: 21 Height: 5'11 Job: Ex-Templar Weapon Sword Limit Sword Techniques "I fight because I believe." Noa is the games protagonist. He is a capable soldier who has a strong conviction to fighting the Order, a conviction founded in a depraved past. He is a lively individual who will stand up for those in need, often on impulse and to the trouble of his companions. Noa was once a member of the Orders holy knights, The Templars and is the only know example of anyone who has managed to turn away from them after contact with the fabled Anima. On his journey he will discover more about who he is and what he truly fights for. Additional Background Information . Early Concept Art Kale Magnus Age: Unknown Height: 5'5'' Job: Red Mage Weapon Revolvers "This is the end here for you, you shall not live past this day." Mysterious, brooding and unpredictable Kale is a member of a very ancient organisation that disappeared from the world long ago, the Red Mages. Wielding both poweful magic and his revolvers with deadly accuracy he hunts The Order without mercy or hesitaion for the extinction of his arcane brethren.' Ceana Moonstar Age: 20 Height: 5'3'' Job: Priest Weapon Staff "Faith is sometimes belief even in the absence of truth." Both beautiful and kind it would shock most to learn that Ceana is a devout priestess of the Order. She embodies an unearthly grace that few can ignore when they meet her. But a chance encounter with some Heretics may question that faith, and set her on a path that will change her life forever. This is by no means a comprehensive list and will be updated with new characters as development continues. Lead Programmer GubiD Lead Artist Hopelessparadox Animated battlers Minkoff/DreVVulfman Battle System Paradog Universal Message System Ccoa Lead Spriter Dark Sora Creative Design OmniChris I would like to extend a special thanks to Calibre for helping me out with the logo, as well as Zeriab and Raz for there help with my scripting woes. As well as Sat for giving me the BG for the profiles and just for his all round encouragment and help. All screenshots are a WIP The demo is currently down and under revision for a 0.2 release. Help, suggestions, praise, scolds and suicide notes are all welcome. Currently Recruiting! Scripter - GubiD Spriter - Darksora. I have lost contact with my main spriter and would love to have someone new come on board the project Mapper/Other - Vacant