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Skaruts

Member
  • Content Count

    3
  • Joined

  • Last visited

About Skaruts

  • Rank
    Newbie
  • Birthday 03/03/1981

Contact Methods

  • Website URL
    http://

Profile Information

  • Gender
    Male
  • Location
    A nice Portuguese beach
  • Interests
    Anything that involves girls... and beach, and music. oh did I mention girls yet?

Engines

  • Prefered Engine
    RPG Maker XP
  • Engine Level
    Getting There
  • Class Title
    Level Designer
  • Other Skills
    Events, some custom tiles and tiles mods
  • Project(s)
    project2 and project7 :p
  1. this is probly one of the most useful things I bumped into. Just to think of those times I pointed at the print screen key and missed the shot and ended up reseting the game.... :rolleyes:
  2. Hello everyone, I'm not sure I ever introduced myself here and I'm too sleepy already for that, but anyway I come with one big request for a 1st (?) post. :rolleyes: First of all, I don't want to go eventing all this stuff cuz that would delay the release date of my (epic) game to another 40 years on top of the (epic) 40 years I already scheduled (2090 ;) ) Scripting makes everything so much (epicly) easier and much more versatile. Also, please don't tell me to go learn RGSS. If you don't want to fulfil my wish, then just don't. This is all too advanced for me and I would have the game delayed for more 40 years (2130) if I'd go learn all this stuff before making it. Now, what I "need" is self explained in the title, but it needs further evolving. If I could have all this perfectly how I thought about it, basically it would be this: Lockpicking - a minigame of it, where failure could cost a a lockpick. Pickpocketing - where to steal 10-500 gold or an item (seldomly). Gold min-max limits would be adjustable to each group of NPCs (rich, poor, etc). This should only work when in stealth mode and with non-hostile NPCs, unless the stealth script would stop enemies from attacking while in stealth mode. Stealth - this is pretty much what I beg for due to limitations of RMXP. Hide in shadows and walk silently both can be simulated by that. A stealth bar (affected by stealth skill) and a key to toggle on/off on each pressing, would perfect it. Now, onto what I have: XAS (Xiderowg Action System). This is why I'd need compatibility with it. Which mustn't be very hard since all the scripts I tried so far seemed to be compatible with this one. For lockpicking I found a lockpicking minigame. It's all made of events, which may become painstaking if I will make fully robbable cities and villages, but I'll give it a try while I have nothing better. If anyone knows a more straightforward way or a simpler way to replicate it, or even a script, please tell me. For pickpocketing, I have nothing... yet. But I won't even comit the crazyness of eventing it in each and every one, of a million NPCs... ( I like crowded cities, so you can imagine...) For stealth I have two scripts. But one isn't working and the other isn't quite what I wanted. Aeroflux Stealth Script is a nice thing, but it's incomplete (not even working) and I think it counts on the original battle system. I'm not sure, but I like it's idea. Enemy Detection System - by Gubid is a very nice detection script, but I can't be in stealth with that. If any advanced scripter would be so kind as to see if they can be mixed and if so, mix them, I'd be most grateful. If... IF anyone think it's possible.... nah forget it... cough backstab cough cough... ahem... nah just leave it... :D I apreciate any and every help anyone can give me on this... probly I won't make anything close to a... ahem... epic game.. ahem, but I like the ideas I've been having so much that I'm willing to work harder on this one. ;) Thx in advance.
  3. You don't really need to use that one cuz you have this one for XP: http://www.rpgrevolution.com/forums/index....showtopic=22621 Its a very nice script by Gubid, unfortunatelly it's not exactly what I need, but may you have better luck on that. Check it out. Also, unfortunatelly, I can't find any script that allows you to hide behind walls or high stuff. I don't know if that's even possible, since no one still did it. At least that I know about.
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