Jump to content
New account registrations are disabed. This website is now an archive. Read more here.

Derek

Member
  • Content Count

    126
  • Joined

  • Last visited

  • Days Won

    2

Files posted by Derek

  1. Waiting Animation

    WAES(Waiting Animation Event System)
    Version: 1.0
    Type: Aesthetics Enhancement
     
    Introduction
     
    This event system has been designed to detect inactivity from the player. Upon the passing of 10secs with no directional input(moving the player) the event system triggers a change of graphics. This allows for the emulation of emotion in relation to waiting(boredom, etc...) This system mimics that of waiting animations found in many SNES games such as: Harvest Moon and The Illusion of Gaia.
     
    Features
     
    *Uses a variable to keep tack of the time passed
    *Changes the actor's graphics to a specified file
    *Loops the animation until directional input is made
     
    Demo
     
    DEMO:
    http://www.megaupload.com/?d=C0TQUBVK
    MIRROR:
    http://rapidshare.com/files/295598704/CWAES_Calintz_s_Waiting_Animation_Event_System_v1.0__DEMO.exe.html
     
    Instructions
     
    Copy an paste the event system from the project's database into your game. Set the switch that will activate it. Turn that switch on at any time in the game to allow this option to be available ...
     
    Credits and Thanks
     
    Derek
     
    Author's Notes
     
    This is a neat little system ...
    Try it out if you get some free time. I didn't incorporate any custom graphics into the DEMO though ...

    146 downloads

    1 comment

    Submitted

  2. Picture Display with Interactive Scrolling

    General Information: Picture Display with Interactive Scrolling
    This event system has been coded to do one thing ... give the player the ability to scroll pictures by using the Up and Down arrow keys (this system is not limited to using only these keys, but will require modification in order to use additional keys). This system has two optional features that have been pre-coded into the system for optional use. You have the ability to use different pictures upon calling the same scene, and you have the ability to set custom music to be played while viewing the scene (You can also change the music for each picture you use!! Simply use the additional slots provided, or add more if there are not enough slots to suit your needs).
     
    Features:
    1. Interactive Scrolling
    2. The option to use different pictures at different times
    3. The option to use custom BGM while displaying the pictures
    4. The ability to change the music for each picture if you decide to use the additional picture(s) feature.
    ** Features 2-4 have been coded for optional use. You are not required to use them in your game.
    ** Your choice not to use them will in NO WAY effect your game, or the efficiency of this system.
     
    Credits:
    Derek
     
    Special Thanks:
    Miguel - ask for his permission before using the picture found in the DEMO.
    Yoko Shimomura - credit Yoko if you use the custom BGM found in the DEMO in your project.

    600 downloads

    3 comments

    Submitted

×
×
  • Create New...