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erosthanatos

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Everything posted by erosthanatos

  1. There is an "If Actor has _______ Armor Equipped" in the conditional branch option of events...does this not work for what you are trying to do?
  2. There is, wow can't believe I left out a period :/
  3. I don't think there is another way to do this...I don't know what is wrong with using $data_armors, the default scripts reference it in multiple places, why can't I? It seems as if this is a problem with the script command in an event. If you put the code into a script, say in the main of Scene_Menu like so: print($data_armors[$game_party.actors[0]armor1_id].id), it works fine. I don't know what to tell you, except can it be placed in a standalone script?
  4. Can you spot me the money, order 2, and then let me pay you back later? Damn, looks like they are out of stock!
  5. Sorry, I got your PM, but I'm currently at work, and can't recall the exact syntax...try $data_armors[$game_party.actors[0]armor1_id].id
  6. The only problem with this is that I don't know how you are going to read the currently selected item index or the actor index without making both global variables. If would like, I could make these changes in your Scene_Item, and Scene_Command/Scene_Selectable, and then I could simply provide you with a scriptlet. However, by doing this, I could possibly cause incompatabilites with other scripts you are using (or may use in the future), and it would be much more time efficient to just create common events ^^^
  7. 1. You do not want it ticked, unless you DO want there stats to reset 2. Are you using any custom scripts? I am going to test this myself and see what my results are EDIT: I tested this in a new game. Removed Aluxes after I leveled him to 47, then leveled my party to 56, then added him back. Because "Initialize" was not marked, he came back at level 47 like he was supposed to!
  8. In the event, where you used the "Change Party" command, you should see it at the bottom
  9. That's interesting...It normally works for me. Do you accidentally have the Initialize check-box marked when you add the members back? If so, that is reseting all of their states, items, et cetera to what you have in the database!
  10. I don't think there would be a way to do this with a small script inside a common event. I could script you something for game_battler, which is where item effects and targets are defined, but if you don't mind using a status and conditional statement: Create an new status named "Item Buff," or the like. Make your item, Bunny, apply this status, and run a common event. The common event should: Check each character for the status inflicted flag, and if the character has the "Item Buff" status, then raise that characters stats, and remove the buff.
  11. Sorry, I'm still kind of unclear. What is the difference between the items that you want, and items 17-22 in a default RMXP game?
  12. Could you be more specific? Is this a permanent or temporary stat change? I would assume temporary, only because you don't want to change parameters. However, if you wanted it to be temporary, why would you just not apply status affect +Sharp, +Blink, etc
  13. Because rgss counts each line as a separate command, the following must be placed as is: index = $game_party.actors[insert party index here].id $game_party.remove_actor(index) You cannot send the second half of the first line as a parameter for the second line, or it won't fit on one line and the game will error out! Remember, index should be from 0-3
  14. $game_variable[index of variable] = $game_party.actors[index of actor in party].id Remember that an index starts with 0 not 1
  15. 1) Sure, you can fix it yourself, but like you said, you bought a new MoBo. If it wasn't misuse, there was no reason for you to buy a new one 2) Like I said IMO. I wasn't trying to make you angry, I was expressing my opinion. And, one man's trash... 3) I think you misunderstood me. I was stating that you own your own server. I know this, I lurked in SephSpawn's forums. I was saying that I take you to be intelligent and computer savvy, and with this being the case: "you are smart enough to build a desktop :)" I was just trying to save you money, and allow you to pick ANY part you want, since it is easy to do so when building your own. If HP's prebuilt fits your specs, then go for, BUT by building one you have an infinite number of choices for every component.
  16. BYOC (Build your own computer) Trust me, in the end you will find it so much more satisfying, cheaper, and if you ever have troubles, no calling HP for a 5 hour service call. Just print out a Warranty Slip from the part's manufacturer, and mail it on its way. You'll have a replacement in no time. IMO - AMDs are sh*t They are subpar when compared to Intels. Sure, Intel Chips cost more, but there is a reason, they are better! Besides, its harder to mod/upgrade a pre-built PC. You own your own server, so I believe that you are smart enough to build a desktop :)
  17. I apologize, I fixed one problem and created another. Let me verify: Player 1> Enemy1 If Enemy1 dies by Player 1's actions, you would like Enemy 2 to take action immediately? I believed the original problem to be: If any enemy or player died, the would still receive subsequent turns on the turn list, that is why I believed it to be done. My apologies
  18. Valdred, where should I begin? First off, the first thing that draws me to a game is presentation, and I have some constructive criticism for you there: 1. I cannot express enough how important proper grammar techniques are. There are multiple sentence fragments, capitalization errors, and many other syntax errors in general. To top it off, the title of the thread is "Blood of the gods," not "Blood of the Gods." Which is what I believe it is meant to be. 2. The layout isn't my cup of tea. I understand that this isn't a finished project thread, but a little could be done with the layout to draw in a larger crowd. I see that people seemed to be having trouble with the [s p o i l e r] tag (spaces omitted), but I believe that has been fixed now, seeing as how I have used it in multiple posts. For the good stuff, I like the "meat" of the game so far. The story intrigues me as do the characters. However, one thing I would like to see is a menu or battle system, or at least a mention of what type of each will be implemented. I am a scripter, so I love to see a game's "systems." Besides that, keep up the good work, I will play the demo when it is released, and tell you how I feel about it then. Good luck
  19. Welcome Fain! You better listen to Joey ^^^^^^^^^^ People who can't sprite are insta-banned :P If you ever need scripting help just let me know!
  20. Working on it now. I'll post when done!
  21. Tutoring is an EASY foot in the door. BUT, if she was in special ed, make sure you don't give off the impression that you feel bad for her. If she even feels like you are doing this because of sympathy, it is over before it even begins. Good luck, and make sure you tell us how it turns out.
  22. So, I was able to come up with a script as per your instructions, although I understand if revisions need to be made since I still had a few unanswered questions. I left as much of the original Scene_Battle as possible so that this script would be compatible with most other scripts. Comments have been left near almost all code revisions. Just place this below Scene_Battle, above Main:
  23. erosthanatos

    Rule 3

    states that I must announce this, so here goes: I just lost the game. Sorry guys
  24. Only because you would win :) <<<<<<< Top 5 Coolest New People
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