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Foxkit

Member
  • Content Count

    182
  • Joined

  • Last visited

  • Days Won

    2

Foxkit last won the day on September 11 2013

Foxkit had the most liked content!

About Foxkit

  • Rank
    Inexperienced Youth
  • Birthday 01/08/1994

Other

  • Referer
    google

Profile Information

  • Gender
    I don't want it to change things between us
  • Location
    I live on a HDD

Contact Methods

  • Skype
    N/A

Engines I Use

  • RPG Maker VX Ace
    No
  • RPG Maker XP
    No
  • Unity
    No
  • RPG Maker MV
    No

Engines

  • Engine Level
    Good
  • Class Title
    Director / Leader
  • Other Skills
    Mythology/ World Building
  1. I would be very interested. However, I just don't have much time to invest in game development until winter break.
  2. I'll post this here for now. Feel free to tell me to move it to the anoucements section. Browser: Firefox 28.0 From the homepage I get 404 error when trying to go straight to a post from the latest content section. It doesn't happen on the forum page but the homepage seems to be the only place.
  3. Atmosphere refers to the overall feel of the game. If the game doesn't have any sort of tension in the gameplay then it won't really have an atmosphere. You can have some sort of visibility or else the game isn't fun to play. There was a recent game that came out that relied on you using your camera for night vision. You could see in the dark, but you lost some definition in the field of view. Another thing you may want to take into consideration. Keep your enemies/monsters in the unkown. Whether this is through how Lone Survivor did it by making the monsters only obsticles. But you had no idea how they got there and don't really want to touch them. (Yay to atmosphere on that one.). Or, you can go the Signs route. Hardly show your monsters at all, if you do show them. Jump scares work once or twice based off of the atmosphere something like this creates. (Hey I heard something down the hall... what's down there? OH ****! DIE!). If your doing zombies... go full out and make sure that if the player tangles with them, they are going to have a huge ammount of trouble with it. (lots of zombies, or fast zombies.) If you couple this with keeping other stuff out of sight. (lickers, ala Resident Evil: I'm assuming this is what your working on). It could be terryfing to turn down a hall, see it full of zombies, but then hear something behind you, or see a shadow. Whatver you do, just keep in mind that atmosphere will make or break your game. Disclaimer: I can't handle horror games or movies very well. So take this all with a grain of salt.
  4. I can only really answer your main question as I can't hold a controller longer than 30 minutes while playing a horror game. Should music be in every room? I would say depends on the music or the vibe of the game. If used sparingly music can become awesomely horrifying. Vice versa as well. It is more up to how you set up the atmosphere with either. The general rule of thumb is to not go heavy on the music though.
  5. Thank you bob. I was busy for a few days with a paper, a speech, and a few tests. Thanks for covering though ^^. It means a lot to me.
  6. Yea, I understand that. Heck, even my games are not done yet. :annoyed: It's mostly to try to get some spotlight on games that may not have it. So if anyone is interested, don't be afraid to ask. I don't bite... much..
  7. So I have been brewing an idea for a while. A large problem for a lot of us hobby developers is promotional material. I want to start doing streaming trhough a service called twitch.tv. However, my internet is terrible enough for me to be unable to stream a lot of the games i usually play. This is mostly online games such as Starcraft II and League of Legends. So as to find games go play offline I have a proposal for the community. I would be willing to stream the games for members here for as many sessions on twitch as you would like bearing in mind that I won't stream an entire game as that would probably ruin the game for some of the viewers out there. I don't really have anything to ask in return other than individual permission from the developers of the games to actually stream. Foxkit P.S. Any suggestions anyone comes up with will be more than appreciated and are welcome. My channel: http://www.twitch.tv/xellophane
  8. New computer! woot! i'll be doing some things so we shall see how they go. Side Note: windows 8 touchscreen sucks.

    1. Show previous comments  3 more
    2. Polraudio

      Polraudio

      oncw you get start is back there will be no need to even go in metro anymore since you will no longer need it unless you like the apps. Start is back will make it exactly like windows 7. IMO everyone who got windows 8 should get start is back and ditch metro completely.

    3. Bob423

      Bob423

      Yea, we know you were talking about the touchscreen and, peronally, I think a touchscreen would be awesome. But a touch keyboard might be weird and hard to get used to. You'll like windows 8 once you get start is back, but don't get 8.1

    4. vincestick

      vincestick

      I can't for the life of me figure out why they have 8 preloaded into mouse and keyboard laptops. I installed Classic Shell as soon as I heard about it and it's made everything 98% better to work with. It just ignores metro entirely. Locks the swiping corners, boots directly to desktop, and gives me my start button back.

  9. Sorry I'm late. Welcome to GDU. if you have an issue feel free to post as most of us are willing to help. It's good to see a new face around here. Also good luck on your project. Huge projects can be some of the more rewarding ones to do.
  10. playing Bob's game live here: currently testing audio: http://www.twitch.tv/xellophane

  11. For those of you who did not see the status update recently. I was streaming Bob's game The Hidden City of Arcatis. While playing it, I came across the idea that I maybe shouldn't limit it to just testing bobs game, and could maybe open it up to anyone who has requested that I testplay / beta / alpha test their game. I'm not an established twitch personality, but maybe it will get some more people looking at the inventory here at GDU. I did not have anything big or special planned, but wanted some feedback. Would the forum here be interested in this? I wouldn't mind doing a live stream 2-3 times a week. Either playing the game for how long the developer requested, or until I feel like I should stop playing the game, whether that be half a stream session or 2-3 days. Any suggestions for this? Ideas? Would I just be wasting my time?
  12. Streaming THCoA here: http://www.twitch.tv/xellophane

    1. Show previous comments  1 more
    2. Foxkit

      Foxkit

      Stream ended, I was unaware of a bug caused by my version e.e

      A lot of work to help bob that might have been already fixed T-T

    3. Bob423

      Bob423

      It was already fixed, you just had an old version. You know this, but im not saying it for you lol. I'm also giving him what i've done so far on v1.1, so there might be things on the stream that aren't in the currently available version of the game. Not many though, since i havent done much yet

    4. Bob423

      Bob423

      Although some of the glitches you found i might not have fixed.

  13. To everyone who keeps missing me in chat. Treat my pressence like an RTC room.

    1. Polraudio

      Polraudio

      RTC? Real Time Chat?

    2. Foxkit

      Foxkit

      I believe that's what it means, yes.

       

  14. This probably would NOT be a good idea, especially as we are a smaller community. Unless marked keeps us, the creators, from being able to rate our own games. I would like to point to Meta Critic and say that while having the ability to read user feedback is great for consumers, giving something an average rating system just opens up the entire system for abuse. There is nothing stopping the Creation Team (whether they be one arse, or many arses) from artificially inflating their rating. While you CAN argue that over time the volume of artificial votes will be drowned out by true votes. That generally applies to larger audience bases. I don't know about you but I wouldn't call the rpgmaker hobby audience a large audience by any stretch of the imagination. It just might be large enough to have that kind of effect here. However, if only people registered to RMU can vote. The voting pool becomes much smaller and much more open to abuse. I currently don't know how the rating system works (I know, bad research on my part.) Sorry for that mini rant, but rating systems are an area that I don't think people think about enough. On to another subject. Marked, is there some way I can look at all games that have a project page? Currently clicking on the games link (at the navigation bar) brings me to the create a game page. For the life of me I can't seem to find out where to find the rest of the games. There is the recent games page on the forum bar, but no way to actively browse all public pages.
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