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tacodome

Member
  • Content Count

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tacodome last won the day on April 21 2010

tacodome had the most liked content!

About tacodome

  • Rank
    Newbie
  • Birthday September 3

Profile Information

  • Gender
    Male

Engines

  • Prefered Engine
    RPG Maker XP
  • Engine Level
    Good
  • Class Title
    Programmer / Scripter
  • Other Skills
    Eventer
  • Project(s)
    Order of the Flame
  1. Hi, I fixed that error. Sorry about that. I meant to copy the contents of an array, instead I was copying the reference to it. That was what was messing everything up. You won't get duplicate Cancel options now and the Cancel option works as expected.
  2. Looks cool. Crono Trigger was one of my favorites. I'll be downloading this evening to try it out. Is there a Portuguese version and an English version or are the languages mixed throughout the game? From the screen shots, it looks like a mix.
  3. Thanks for the welcomes. @RATED-RKOFRANKLIN - my favorite games are old-style RPGs: Crono Trigger(SNES), Phantasy Star(SMS), PS2 and PS4 (Genesis), Final Fantasy 4 (FF2 in US). Those are all very good memories. @Polraudio - yeah, I'm getting my feet wet with scripting in RMXP. Seems pretty intuitive so far.
  4. tacodome

    Pause all events

    Just wrote this quick snippet up and it seems to work pretty well. Insert the following script before Main: To pause all other events but the current one, add a script command: $game_map.pause_events(@event_id, true) To restart the events, add a script command $game_map.pause_events(@event_id, false)
  5. Hi, you were almost exactly right. For example to store the current event id in variable#100 just do $game_variables[100] = @event_id in a script command for the event.
  6. I've finished a first draft of your script. It is the month view. I may be able to do the one day at a time if you created a more detailed mock up that shows the screen with some sample data in it. But for now, here is the calendar script:
  7. Hello everyone. Just introducing myself. I have RMXP. I downloaded the trial for VX but I prefer XP. I am a professional programmer (C#/C++/Java). While I have some limited art skills, I enjoy scripting most. This is a cool site and I look forward to getting to know you all.
  8. Hi totalsticks. If no one is already working on this, I will make an attempt at it. One question, though... Do you want to pre-define all of these events (in a script) and then just unlock them throughout the game? Or do you want to be able to define them as you go (or even dynamically)?
  9. Cool. I'm glad it worked for you! :)
  10. Hi den13, The position of the actors in battle in this script are defined in the script called * SBS Config, near the top at line 39 in my version. ACTOR_POSITION = [[460,180],[480,210],[500,240],[520,270]] You can change the x positions here if you want, however, if I understand your request correctly, we're going to calculate the y position. To do this, we'll head to the script called *Sideview 2 and find the function base_position in the Game_Actor class (Line 2552 for me) Anyway, we want to replace this line that assigns the y position.... @base_position_y = base[1] with a calculated value based on the number of members in our party. So, replace it with the following line: @base_position_y = 240 - $game_party.actors.size * 15 + self.index * 30 You can play with these constant numbers if you want. Change 240 to modify where the "center" is. 30 is how far apart the actors are and then 15 is half of 30. So, if you change the 30 to 40, change 15 to 20. Hope that helps.
  11. Which battle system are you using? And are you wanting the battlers to be centered vertically?
  12. I have modified your latest script to use the variables that you set up in your event.
  13. The hit/damage algorithms are found in the Game_Battler class. The portion of the class you need is found in the Game_Battler3 script and the functions you want to look at are: attack_effect skill_effect item_effect slip_damage You should be able to change the formulas in these functions without doing causing any issues.
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