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Everything posted by LastEnd
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This problem was fixed over an year ago. Here are some videos of games made on the engine. Youtube Video -> Youtube Video -> Youtube Video ->
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Chief sorry to hear that. try the current version and let me know if your still having a problem installing it.
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Version 0.7.77 Beta is now ready for download. We have also added more templates that can be download from the LastEnd site. We need more user feedback, so tell everyone about VRS please. We also need fan sites. Anyone that creates a VRS fan site and generates traffic for VRS will get a free copy once version 1.0 comes out. Here a list of the latest updates done to VRS. We release a new version 1 to 2 times a week on any given day. Updates 1. Build/Debug Projects a. Updated Audio to a encrypted pipeline. b. Updated Images to a encrypted pipeline. 2. Updated Templates to each run off of one .VRST encrypted compressed file. 3. Added option to add templates from file (.VRST). 4. Added comment option to templates. Removed Bugs 1. Fixed bug not feeding pre-error message to users in some dialogs. 2. Fixed language bug keeping other languages from creating templates. Download VRS
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Sorry about that Advanced Installer isn't seeing XNA 4.0 yet. Give me a hour from this post and i'll stop it from looking at the Xna drivers at all untill Advanced Installer Updates it's software, and this will allow you to install. Update: Never Mind Advanced Installer just came out with support for 4.0 XNA. So i'll just update the installer software.
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Ecowolfsteen Sorry about that we now have a few tutorials on the site. Update Notes: I updated the engine from XNA 3.1 to XNA 4.0. I also fix a problem with it using the wrong DirectX DLL making it not work for some users.
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Version 0.7.17 Beta Updates 1. Added Collison preview. 2. Added eraser preview. 3. Added tool size control. 4. Added size control to the eraser. 5. Added collision stamp preview. 6. Added collision brush preview. 7. Added size control to all collision tools. 8. 5 language terms have been added. 9. Changed collision view to better reflect what it's blocking. 10. Collision palette has a new design. Fixed Bugs 1. View toggles have been fixed. 2. Fatal error in item mode has been fixed. 3. Add / Remove layer now unsaves the map. 4. Fixed problems with tileset collision mapping. 5. Fixed fatal error when running map in the engine. Download Now[
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It will once we get the license for Advanced Installer.
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Version 0.7.0 Beta Updates 1. Tile Palette now allows for backward selecting. 2. New editor gui design. 3. Language support. 4. Editor rendering speed has been increased. 5. Editor Zoom in (20x) / out (8x) 6. Debug now now runs outside of the editor. 7. Build now open the folder it built to once completed. 8. Grid Snap has become a tool. 9. Debug Rendering speed has been increased. 10. Hot key page has been added to the help system. Fixed Bugs 1. Memory leak in the NPC, and music thread has been fixed. 2. Save As has been updated to work with the current project format fixing any past problems. 3. Debugging no longer crashes the Editor. Download Now
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Version 0.6.35 Beta Updates 1. Object treeveiw now select the object and loads it properties when a object is clicked. 2. Editor uses less memory. 3. When no object is selected it clears the properties. 4. Edit multible objects property at once. 5. New installer. 6. Select objects with backwards selection boxes. 7. Tileset context menu now works anywhere on the palette. Fixed Bugs 1. Palette event properties have been fixed. 2. Object delete issues have been fixed. 3. Object move issues have been fixed. 4. Collision toggle automatic and manual have been fixed. Download Now
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Version 0.6.22 Beta Updates 1. Item palette element cut menu option. 2. Event palette element cut menu option. 3. Event palette element copy menu option. 4. Event palette element paste menu option. 5. Event palette element properties menu option. 6. Editor uses less memory. 7. Particle Emitter palette was added. 8. Particle Emitter palette element cut menu option. 9. Particle Emitter palette element copy menu option. 10. Particle Emitter palette element paste menu option. 11. Particle Emitter palette element properties menu option. 12. Particle Emitter palette element add menu option. 13. Particle Emitter palette element delete menu option. 14. Particle Emitter multiselecting 15. NPC palette was added. 16. NPC palette element cut menu option. 17. NPC palette element copy menu option. 18. NPC palette element paste menu option. 19. NPC palette element properties menu option. 20. NPC palette element add menu option. 21. NPC palette element delete menu option. 22. NPC multiselecting 23. Gameboard item system right click menu has more options. 24. Gameboard NPC system right click menu has more options. 25. NPC on gameboard can now be pasted to the NPC Palette. 26. Gameboard Event system right click menu has more options. 27. Events on gameboard can now be pasted to the Event Palette. 28. Gameboard emitter system right click menu has more options. 29. Emitters on gameboard can now be pasted to the Particle palette. 30. About page has a new design. Fixed Bugs 1. Item palette elements now show it's title in the properties grid. 2. NPC drop items now work again. 3. Emiiter delete now works. 4. Item drop items now work again. Download Now
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Visual RPG Studio now has a new Box design. We created this new design for VRS because of the name change from LastEnd RPG Maker to LastEnd Visual RPG Studio. Bellow is the new box designs that can be view in a larger format. Let me know what you think. Yes. The current one Maze was just to simulate a Atari like design. We are working on a Blank template, RPG template and a SideScroller template.
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Version 0.6.10 Beta Updates 1. Event Palette has been added. 2. Editor uses less memory. 3. Zone event was added to the Maze Template event Palette. Fixed Bugs 1. When adding item from the palette it no longer selects items already on the board. 2. Event moving and resizing now works. 3. Help Menu renamed from 'LastEnd RPG Maker' to 'Help Library'. 4. Script editor now pulls its name from the assembly. 5. My Documents folder now pulls its pathing from the Assembly information. Download Now
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To add a tileset go into Tile Mode and right click the current tileset and select the add tileset menu. To get a map with a new tileset just create a map and select any image type. To add a map right click the map tree and select the add map menu. Templates are made from game projects. Basicly any project can become a template. [.etp] is the project file type. Updates version 0.6.9 Beta 1. Maze Template got down sized to 3 levels. 2. Tool bar now shows when user is adding objects. Bugs Fixed version 0.6.9 Beta 1. Base Particle file was added to the template to allow for particles to be added. 2. You can now see Collision painting 3. (Spelling error) 'Pallet' [Wood object for stacking boxes on] change to be 'Palette'. 4. Application, about dialog, and welcome screen now pull the right name from the Assembly information. 5. Gameboard Grid no longer crashes. 6. Tools and Modes tool bar buttons tooltip now work. Download Now
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Beta is now live. I am allowing anyone to download it and test it for free. All I ask in return is you give any feedback you may have using the LastEnd Forums.
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Hmm I been taking a lot of crap for this new name @ http://www.hbgames.org/forums/viewtopic.php?f=179&t=67065 read over the end of post and let me know what you think. On a lighter note I've been IOing the particle system, and so far Its working great. My next step is to link particle emitters to Spells.
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I would love help with a logo. What do you have in mind?
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Yea its the Company name. So the product long name is LastEnd Visual RPG Studio. Now I have to update my forum banners from LRM to VRS. Unless someone else wants to make those banner??
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K the New name is Visual RPG Studio.
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As I said before it will take time because I need to update the site banner with the new name. Also I want to make sure I wont have to be change again. Considering "LastEnd RPG" the only problem is that it could be mistake for a game name. I beleave I have a great name is mind. Just dont want to say it yet. This is true. I just hate giving money to goverments. Trademarks can cost a ton if your application for a trademark fails. The application fee is not refunded. Also I can pick a name and protect it under IP before summiting the application.
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Express Game Maker Public Beta Testing Registration
LastEnd replied to Marked's topic in Engine Discussion
HeHe here some US Info Peoria, Arizona (Peoria, AZ) Zip: 85382 Numbers that would work.... 623 - 979 - #### 480 - 504 - #### 602 - 977 - #### -
I think I know a great name; however it going to be a bit till I can change it. Thank you epic is indeed the direction LastEnd is looking to go with the engine. Here some other screenshot from 2 test I did last night on particle collision bouncing. The 2nd one is like snow sticking. the particle texture doesnt look like snow but that just a matter of changing the picture it uses. It was done by adding a gravity force with bounce collision.
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No. Do you know a site that allow you to search that database. So far the ones I found want a fee. (LRS)That not a half bad, given its visual editer ui design is somewhat like a RPG Maker and Visual Studios smashed together; however just like RPG Maker VX COULD sue for LastEnd RPG Maker, RPG Studios is taken as well. In a way i see the term much like the term Fresh bread (Dannys Fresh Bread). With this sue happy world there are no set rules. Seeking a new product name if changed will take time.
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They hold a Trademark on "RPG MAKER VX" not "RPG Maker". [http://tess2.uspto.gov/] Being a expression I don't think anyone can have a trademark on that expression alone. Are you using Firefox? If so I may have to adjust my css to view right on it. Thank you. I will fix this on my next site upload with a firefox fix if that is the screenshot viewer problem. It supports anything the users video card can handle. The LastEnd Forums has a bit of info on video settings. Here are a few screenshots of other things I have done with the particle systewm testing it.
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My newest work is the particle collision. This feature is needed for many things. For example if it a spell it will need to know if it hits a player or a item that is effected by say fire, ice, or wind. Anyhow here some screenshots of a small tests I did.
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Not sure what you mean. 1. Yes if the image is larger than it window/panel it has scroll bars. 2. yes only on tileset can be viewed at once. With support for unlimmited tilesets. 3. ??????