toonnooness
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Everything posted by toonnooness
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Huh. I appriciate your help and all, but I didn't really change heavily my project. I've downloaded the demo, and decided to just test a battle with different enemy (other than ones selected for the demo). So I don't think sending you my project will do anything, really.
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I have taken a look at those two scripts, just like you've said, and I've fixd the ID's, but the problem is still there. :(
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Hi everyone! I have an minor issue with this system. You see, I want to make animated enemies work. So I add few more IDs in script. But all the enemies remain in their Battler sprites instead of being Character sprites no matter what! I'm not really good at explaining, but they say a picture can say thousands of words. Unless I'm n00b at it, too.
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Ahh I see ok, I'll read up on a switch tutorial then. Thanks EDIT: Ok I got the event working how I wish it to. But after the lady moves back to her starting position I "End Event" and this makes the graphic disappear, what would be a way round this? Cheers
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I have a event command list that is self explanitory mostly. A character walks left then up, says some text and then walks back to the start position, however it keeps looping round the text and doesn't return to the start postion. Any help to fix this is much appreciated.
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I must say Marked, you are a Supreme being, I did actually quit RPGXP for a while because I was so miffed that I couldn't find / nothing like this already existed in the original program. A map with just 1 type of tree is an outrage, a very extreme limitation of RPGXP especially when trying for that RL forest effect where there are hundreds of different species. I bow down to thee Also the post above with the link http://lrpgm.com/resources/downloads/tserk...tultimate01.png How do I use this as the background is white and not magic pink/some other random hideous colour. If I change it in PS/PSP then the pink will change and distort some of the graphics surely?