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Chief

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Everything posted by Chief

  1. Chief

    Your Pics

    you're* Please make your post longer Chief. it's annoying to see these short posts it's like littering. But thanks for pointing out my typo :D
  2. Alright, time for another screencast! http://www.screenr.com/xnHN I am finally back on track, and this time saving files all works, beautifully! The interface colours and icons are all temporary, though, so don't worry that it looks ugly.
  3. Well, it's almost an industry standard to use C#, so that's the path I'd go, personally. I just got into JavaScript, with Node.js, though.
  4. Vorge (My HTML5 Game Engine) is coming a long great! I am in the middle of a rewrite, and the node filesystem works! I can now POST with AJAX to the back-end, and have it create and save files!

  5. Here's a quick 5 minute "vlog" I created for Vorge. It basically just touches base on what everyone already knows, but now you actually get to see it in action! http://www.screenr.com/wu7N
  6. As cool as an idea as that would be, I'm really not sure yet. I'd have to study the RMXP files, and determine if it's worth the time. I'll add it to my list of suggestions, though!
  7. Here's more progress! I've been working on the eventing system, although it's still not very far: Don't be intimidated by the code editor! Although you will be allowed to type code directly in, it will be like in RM, where a popup will contain button options, and it will generate the code for you, then place it in the editor. Some other things I've done: made click+drag tile painting work, worked a bit more on the JSON output, and started autotiles: That's right, autotiles--whoo! Except it's difficult... lol. I've had to pause autotiles for now, and revisit it later. The logic for them is long, and complicated, and I'm a bit stuck on it right now, but it's still a planned feature (using the XP layout, not VX). Also, I'll just throw this out there; this is the early-dev blog for Vorge: http://vorge.nickdugger.com/
  8. Trying to replicate RPG Maker's autotile functionality in my game engine... VERY complicated, and I seem to be stuck.

    1. Moonpearl

      Moonpearl

      Complicated, how so?

  9. Update! I did a heck of a lot today. Each of the 4 tile layers now work, and I am working on the event layer currently. I've also trimmed up the JSON output of the map, but not including empty tiles. I had to rewrite a lot of it, but now it works beautifully where it doesn't track tiles until you actually paint one on. This way, you don;t get the hundreds of empty tiles, especially since there are 4 map layers. Also, just for the heck of it, you can also toggle the visibility of the grid. I hated how in RM, the grid was always visible when working on the events layer. No new screenshots, today. Most of the work I did only touched functionality, not aesthetics.
  10. Alright, NOW there's progress. I had to rewrite what data each tile stores, as I was storing each pixel value, but that ended up in hundreds of thousands of lines, which was terrible. Here's a new screeny of the editor: Now, here's a great example of what your map saves to: http://pastebin.com/iRJBn2JH -- that's the JSON output of the map in the above screenshot. It saves the map-specific data at the top of the JSON object, then it goes into each tile, individually. It store's their coordinates on the map, and the coordinates of the chosen tile, from the tileset. It's pretty awesome so far, lol Oh, forgot to mention: The icons in the toolbar, and the grid lines on the map are all SVG elements, so the only images on the page are the logo, and the tileset (and I'll even remake the logo in svg). I want to maximise efficiency wherever I can.
  11. I've barely touched any Node.js at all, so far. I really only needed it for the server. My goal, is to make the editing suite utilize node.js features, but I want to try and make it so the actual game engine won't require any node so that you can then host the game on any website, and it will work just fine. I have more updates, but I'm about to rewrite a large chunk of code, so I'll post a screenshot afterwards. I'm also about to set up a devblog for Vorge on my website.
  12. Progress! I had to set up a server, as Chrome has an odd bug when trying to use getImageData(), so I finally got something working, with Node.js I was then, finally, able to continue progress on the actual project. Now, the map editor actually grabs the tiles from the tileset, and places them on the map. Before now, it could only hold a single tile image, and paint that on. Now it's dynamic, and works beautifully!
  13. Glad to finally see my GDU logo being used, and displayed so beautifully!

  14. Hey everyone, I recently started development of an HTML5, 2D game engine. It will (hopefully) have similar functionality to RPG Maker, but both the games, and the editing suite will run on any operating system (even mobile!). There's not a lot done yet, but I wanna show what I've got so far! Here's the map editor, much like the initial screen that you see when you load up RM:
  15. In regard to the rephrase, yes. the US is extremely hypocritical. I do not understand terrorism, though, because most people don't even agree with anything the US federal government does, so they're harming people that either do not understand, or do not agree. As far as the government representing the people, that's not how it is in the US. THey make us feel like theylll do what we want them to do, but upon ellection, it's nothing but mass corruption. I did not choose to live in this backwards country. If I could, I'd move to... Canada, or New Zealand... need a room-mate? lol
  16. "does the US deserve more or less terrorist attacks" Are you kidding me? Nobody deserves any terrorist attacks, because it hurts more innocent than any government employees. Although the US is a mess, and extremely hypocritical, no innocent people deserve to die for the actions of their government.
  17. If anyone wants it, RMVX Ace is $24 on Steam for the next 3 hours. Better hurry!

    1. Marked

      Marked

      ...people buy it?

    2. Bob423

      Bob423

      If I had $24 I didn't care about I would, but the $25 I had didn't need to be saved, and I wanted to spend it on something I'll use a lot more often. So I bought Cave Story + and Skyrim :D

    3. Marked

      Marked

      I still wouldn't pay money for it if I was a millionaire, and that's if I wanted to use it.

    4. Show next comments  3 more
  18. Just spent $15 for $65 worth of games on Steam. The Steam summer sale is amazing.

    1. Bob423

      Bob423

      I wish I had $15...

    2. Bob423

      Bob423

      wait...I have like...$25 now. Oh my god I have money...

  19. I'd love to pitch in on this one if you're looking for more graphical work, or even a fully custom design.
  20. Some of you are failing to understand Mark's anouncement. It's not an issue of whether or not the site is worth it, it's simple fact that it's already dead, you guys that stick around are simply doing CPR to it to keep it's heart beating. There's no really going back from where we are. It wasn't due to mismanagement, it wasn't due to us not being friendly enough, it wasn't even due to some sort of lack of advertisement. There simply isn't much hype about rpg maker anything, these days. Plus, with the introduction of Enterbrain having its own forums, it sort of ruined the prospect of creating your own community around their software. I support Mark's decision, as should you all. That doesn't mean we can't do something new instead, but if we were to create a more general themed community, we would need members with projects that were being created on other engines besides RM, or we'll be stuck in the same rut that we are now. We cannot boast of being a general indie site and display only RM projects. I hate to say this, but people on other engines, or those who write their own engines really look down on RM as if it was a child's toy. We would need other projects to dhow on display so we could feel much more open to all developers.
  21. It is a heck of a lot of fun. Just don't get too tied up on your kill/death ratio per battle. You will die a lot. You might kill some, but unless you've got a really nice ship, don't expect to dominate others. I just love flying through space, having epic space battles. My kind of game.
  22. I'm no Han Solo, I'll tell you that much. Watch as I try really hard to shoot other people, but end up dying before I even make a dent. Whoo!? Episode 1:
  23. It was intentional... think of it as a nudge in a particular direction... lol
  24. It's been a good while, so I figured I'd bump it now that Episode 3 is now up!
  25. I remember you, Ratty. Glad to see people coming back!
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