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Kadyaknight

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Everything posted by Kadyaknight

  1. Hey Bob, thanks! Yeah, after looking at some of the differences in VXA I'm kinda disappointed, especially with the mapping system, and the few upgrades look like they could be done with scripts in XP. Guess I'll be sticking with XP then. Slightly sad now that I went and bought VXA, but since I own it I can grab the things from the RTP that will be worth it. (Sounds, music, etc.)
  2. Hello all, Kadyaknight here, but you just call me Kadya if you prefer. I'm back after a rather long absence. Some of you may remember me from my short stay here, about 3 years ago I believe. Glad to see the place is still standing, and I gotta say, love the decor change. ^_^ Anyways, I'm back and getting seriously hype about trying to make my game a reality once more. As such I figured I'd pick up VXAce. I do have one question though, one that hopefully some of the veteran "Makers" around here might be able to help me with, though I'm sure they hear it all the time. Which one is better overall? XP -or- VXAce i.e what makes one worth using over the other. Thanks in advance. Feel's good to be back. ~Kadyaknight
  3. I'm back at it!

    1. madanchi

      madanchi

      Good to hear! Keep at it.

  4. Back home now, worked today, work tomorrow morning.

  5. I'm gonna be at a place where the internet is quite unreliable today. :(

    1. Kiriashi

      Kiriashi

      D:

       

      That sounds like utter hell.

    2. Kadyaknight

      Kadyaknight

      Meh, it's not that bad when it's only for a day.

  6. Lol,^_^ I wasn't saying you were, I was just making a statement.
  7. The idea would be to sell it for money, but only if I got enough positive feedback for it.(Side note, not even close to being done.) Thanks for the info Crimson. And that would be 20$ to the owner of each script for each game I publish, yes? I wouldn't even think about making a game, be it free or to sell without crediting anyone and everyone who's resources were used in it's production.
  8. Here you go, I hope I did it right, if not lemme know what I did wrong and i'll try and fix it.
  9. (Not sure if this is in the right place but here goes.) I know it's possible to publish a game made with RPG Maker programs, bigfishgames has a few of them, Mostly I was wondering if and what type of scripts, sprites and other resources, made by people other than myself, would be, or are, legally applicable for use within a project that is planned to be published and sold for money. I am really wondering if this is true for certain scripts that I already have: Ccoa's UMS Slanted bars by SephirothSpawn Blizzard's Gradient bars I was also wondering if they'res a side view or active battle system that is legal for use in a publication. Any and all input and feedback would be greatly appreciated.
  10. So long since I joined this place, been sorta busy now I'm back to work on my game.

  11. Kadyaknight

    Your Pics

    Lol, my brother has that same shirt. Here's one of me. Oh and my cat Nala. Sorry for the bad quality, I don't know why it made it all blurry.
  12. Well, I guess all I can really say is [General Pepper Voice] good luck. [/General Pepper Voice]
  13. Thanks, I tried it out, It's got tons of stuff to it, not free but a 14 day free trial. If I can figure out some things in it by then who knows, maybe I'll get the full version. Thanks again.
  14. Thanks Marked, I'll let you know how it turns out. Well, I don't know what it is, but I'ts not working, thanks though. {EDIT!} Woot It's working now, I'm not sure what it is, I'm going to carefully examine what the difference is so that we know how to get it right. I think that the new version had something different, then I tacked on the extra end that totalsticks tried for the old one, and now it works. I found it, the version that totalsticks gave me, the one with the extra end was actually right, aside from one capitalization. his line 11 read like this: @window = MyCustomwindow.new It needed to have the Capital W in Window Anyways, thanks totalsticks, Marked, for helping me solve this Problem. Lol, I just found the reason his version didn't have the capital W, something to do with the formatting of the way posting a code turns out, it changed the W to a w, wierd. All you have to do to the code is make sure line 11 has those caps. Working Scene_ShowWindow
  15. I'ts not a huge deal, I just wanted to do the tut correctly so I'd learn it right. Anyways, thanks for your help.
  16. I tried your version, the extra end on line 47 allows the game to launch, however it gives another error when activating the item/window scene. Error is as follows: Script 'Scene_ShowWindow' line11 NameError occured. uninitialized constant Scene_ShowWindow::MyCustomWindow As for the if $scene != self break end end I don't know if thats supposed to be in again, I'ts already on lines 23-26 and according to the tut, will still work because of the $scene = Scene_Menu.new on line 43.
  17. Yes I did replace it, that's when it gives me the error. Without that bit it ends on line 39 and works to create the box with text. Oh right, forgot about that, I'll edit the first post to show the script.
  18. Alright, so I know just shy of nothing about scripting, and so I'm trying to learn some stuff. I'm currently looking/working this tutorial: CMS Tutorial I followed the instructions and got the window to appear, with the text, but when trying to add the cancel at: "Lesson 3 - Adding Controls to your Scene" it keeps giving me an error (SyntaxError) on line 46 in my " Scene_ShowWindow " when launching the game. Sorry for such a noobish problem, but help would be greatly appreciated.
  19. I need a music writing program because I want to make up my own SE, BGM's etc. The thing is I can't find a good free one. I know about Garage band but that's only on Mac, I suppose worst case scenario I could use my friends Mac whenever I get the chance, but if someone can tell me of a good free music writing program(For Windows{I'm currently using 7, but if the program is incompatible I could use my XP comp and transfer}) I'd be very grateful.
  20. Thats pretty sweet, and I agree, the lighting is awesome.
  21. As Arkbennett said: The fact they have been dancing around whether or not they're going to do it for so long now, some of the excuses are just ridiculous too, as I stated previously though I don't care either way. {EDIT} I guess on one hand I wish they would do it so the people clamoring for it would shush, but then you'd have them hyping it lol. I agree that they should have left the franchise the way it was though.
  22. I agree 100%, that was one of the best games on the PS1, and one of finest RPG's I've ever played, I would love to see a remake of this on the PS3, I mean, you can imagine how awesome the dragoons and spells would look. I heard that they made a sequel game but it was only in japan. As for the FF7 remake, I wouldn't mind it, nor do I hope for it, hell, I never did finish it(*but I have seen the entirety of it), but I think that they kind of owe it to fans after putting them through this much BS.
  23. is re-modeling his base & status menus.

  24. Hey, thanks a bunch, I looked within Window_Base but I guess I must have missed that. Thanks again.
  25. Thanks ^_^ And actually I would like to know how I can change the "E" for experience on the base menu, I want to fix it so it reads: "EXP".
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