Jump to content
New account registrations are disabed. This website is now an archive. Read more here.

Onnyola

Member
  • Content Count

    9
  • Joined

  • Last visited

Everything posted by Onnyola

  1. Oh, yeah, I didn't think about putting it into the one parallel. That would work, for sure. I'm so brain dead today! Thanks!
  2. Perhaps I'm not seeing it? I'm using the custom movement thing on the NPC event. Could you tell me where on that menu the move event is? EDIT: Replied while I posted! I'm not using the event commands. If I do that I would have to make all the NPC events parallel and then I would have a lot of lag.
  3. Demo It's not my actual project but you get the same problem and you can see how I'm doing it.
  4. Just a second and I'll upload a demo... that would be easiest. I'll try to explain more though. I have each NPC set as an event with a custom route. Then I have the condition for the events to appear to be a variable. Each NPC has a different number of the variable. NPC 1 needs the variable to be -1. NPC 2 needs it to be 0, etc. At the same time I have a parallel event that makes the variable change randomly. After it changes the variable it's set to wait for a while so that the NPCs have time to get to the end of their route. Once the wait is over it loops back and randomly changes the variable again thus making the NPCs appear randomly walking through town.
  5. Okay, I have a large city where I want NPCs to randomly appear and walk along the streets and vanish into buildings. So far I've tried to have a parallel event that makes a variable go to a random number then has a wait on it so that the NPC can get to their end point. When the variable matches the condition set to a NPC's event that NPC walks along a custom route then vanishes. My problem is this: When the player hangs out in the area and the variable hits a number it has already done the NPC appear in the vanished location not the start point! How do I fix that? I know I can make them invisible then have them walk back along the route. I'd really rather not do this as I will have to bump up the wait time on the parallel. Doing that would make an even LONGER wait time between NPC walking around. This town is supposed to be super busy- think New York City busy. Is there a way, perhaps, that is easier than what I'm doing? I want it to be totally random, if possible. Or, at the least, a way to overcome the appearing in the wrong spot?
  6. Onnyola

    Request- HUD

    @bigace- I have no idea how to edit that so it shows hunger/thirst from my other script. That uses variables to tell what the hunger/thirst is. My script doesn't use variables(at least as far as I can tell). At any rate it doesn't properly show the hunger/thirst. If you could tell me how to edit it so that it DOES take from my hunger/thirst script it would work fairly well. Oh, and is there a way to make the whole HUD smaller? It's huge. @CrimsonInferno: No, I don't have a template. Sorry.
  7. Onnyola

    Request- HUD

    I was wondering if someone could make me a HUD that will show the hunger and thirst from the script linked at the bottom. And, if you guys think it won't look cluttered, the HP and SP. It doesn't have to be fancy or anything. I would prefer it to be small and fit in a corner of the screen(it doesn't matter which corner). I also need it to only show the first actor's stats, not the rest. I have HP/SP Animated Image Gauge by Cogwheel. It would be so awesome if you could allow the hunger and thirst to have a bar but it's not a must. Thanks for your time! Script Edit: spelling
  8. Onnyola

    Weird Map Problem

    I did go over the passabilities numerous times. Just now went over layers 2 and 3 with the upper left white tile. Nothing changed. I also imported all over again. Still no change. Do you think installing it again might fix it?
  9. Onnyola

    Weird Map Problem

    One of my tilesets is suddenly not working right. The user can walk over everything. Almost. The only thing you can't walk over is single square objects like books and plates. All my other tilesets work perfectly fine. Even one I made myself. It was working fine the day before yesterday. I am on Windows 7 but this same tileset worked fine when I tried it in a different project. Here is what I have tried to fix it: Re-import into project Re-do where you can and cannot walk via database editor Move tileset to different number in the database Use different graphic for user character Delete all events Restart computer and maker Restart all over again Make new map Anybody have ideas on how to fix this? I'm clueless as of right now.
×
×
  • Create New...