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ThousandFold

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  • Content Count

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ThousandFold last won the day on June 11 2010

ThousandFold had the most liked content!

About ThousandFold

  • Rank
    Newbie

Profile Information

  • Gender
    Male

Engines

  • Prefered Engine
    RPG Maker XP
  • Engine Level
    N/A
  • Class Title
    Level Designer
  • Other Skills
    Tileset Maker in Development
  1. I'm back. I've been working on VX for the last few days, plus my sleep schedule has issues. I'll admit have been neglecting my new tileset recently. but I'll try to get something new up thursday or friday.
  2. Hey guys, I was wondering if anyone would be willing to make a weapon animation for this charset: in this swinging style: (this was the best template i could find but feel free to use whatever you would like.) courtesy of star at HBgames With this weapon:
  3. @kiriashi yeah I've thought about that. but what I was thinking was the ice is where water had seeped into a lowered area and had frozen,im going to play around with making the step be slightly visible but fade out to make it look like the top is slightly translucent. i do think as for the chipping would go there would be a limited amount too because in my game its a drastic climate change that froze everything at once so chipping from frost wedging would be very limited, it would just have a lot of cracks and maybe wind related erosion. @Madanchi I also realize that the whole tile set does look too flat, I'm just having the hardest time trying to figure out how to make it look more like it has texture like the RTP tiles and not just perfectly smooth , any ideas to solve this would be helpful. but I'm also thinking about the whole stone thing but I don't really like the look of stone bricks much, and I was thinking that there was a top layer of concrete over bricks to make it look smoother. Also here's a quick peek at the " illegible language" its just a rough digital sketch (I'll likely just scan the sheet that I'm using to make the language to get a more accurate version.) I won,t give any other letters out because then it would make it more possible to decipher.
  4. June 10 2010 Initial post I'm making a new ancient ruin style tile set for XP (I may release it for VX as well later after I finish it.) and as of now it looks quite bare. I am having trouble coming up with ideas for what to do in the way of details, so I'd like your guys input as for what I should do. Update - June 11 2010 3:38 AM Central Time - Added an ice auto-tile and added cracked and chipped tile variations. Screenshot - I still can use some more suggestions for stuff to do/edit/add. @Kiriashi - I took your advice and made chipped/cracked pieces. I'll keep working on more as I go. Also, I'm working on the "illegible language" to make the writings/carvings. @Madanchi - I took a look at the images and I like the last two. I've begun to play around with some ideas, hopefully I'll have something to show for it in my next update. June 13 2010 3:03 PM Central time New Screen-shots! Keep up the suggestions/advice!
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