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Rook

Member
  • Content Count

    49
  • Joined

  • Last visited

About Rook

  • Rank
    Member
  • Birthday 12/12/1991

Other

  • Referer
    Valora17

Profile Information

  • Gender
    Male
  • Location
    Australia, NSW.
  • Interests
    I have many creative interests: Writing, drawing, acting, voice acting, reading, playing games, making games, talking with people whom have similar interests.
    But I also enjoy: Japan, watching movies based on books I have read, and cooking.

Engines

  • Prefered Engine
    RPG Maker VX
  • Engine Level
    Good
  • Class Title
    Writer
  • Other Skills
    Mapper, Spriter, Artist.
  • Project(s)
    Project Everlasting; Game - Forever
  1. Crimson Inferno, if I may assist Kiriashi in this, you have some tilesets here, the first one has transparency unset for the shadow, the second does. My guess is that you either downloaded the image straight into the folder and didn't set transparency, or you imported and didn't use the left click. Both with a downloaded custom or large tileset. To set transparency, save the tileset to a place like the desktop and then import it into you game, lets say all of the transparent parts are one solid colour like teal or red, left click that, then for the shadows under the trees right click, you should then get the shadows to be transparent. If however it is the same tileset, you have inconsistancies in the shading colour across them, so in that case you need to manually adjust all of the shadows to be the same dark grey colour. It is a simple thing to change and anyone can do it but if you have issues all you have to do is ask.
  2. Kiriashi is a kind and generous staff member, whose prone to a good deed now an then for which he gains gratitude. He is also a friendly person, and appeals to the better interests of the members. In this case, his actions abide by the rules, however he is only one person, and if this discussion and feedback topic is to be a discussion and feedback topic rather than an attack on one member in particular, we should be looking at all staff and deciding whether we are happy with the current systems. If not, we should work together to modify them.
  3. The game demo is back in action. I still have tons to do, but have limited myself to making only the essentials of the game, such as characters, battlers and battlebacks. The tileset will remain the default for now with minor modifications here and there. Famitsu will supply bases for character sprites which I will then edit and the Icon set will be a premade one. But hopefully by the time its all done the game will have some original custom content. Some thankyous are in order too. A big thankyou goes to Kiriashi for helping me with the menu system, I can't script for crap so he has been very kind to help. Another big thankyou goes to Bane, he has been helping make the game seem a little more realistic and a little less cliché. At this point there are no other big thankyou's Im still on the hunt for a composer or two to help with some original music but for now everything is running smoothly.
  4. Still looking for a composer....

  5. Okay so the foreground graphics are nothing like what I will have in my game, but here is example of the Moons panorama. Lorensia has 3 moons that act as nightly calenders. The game progress is moving really slowly, I am still looking for a composer and someone to help with scripting. So if you know anyone please message me, the demo will not be out until some issues are sorted.
  6. Rook

    Forever Aeon Designs

    Yes it is, I want people to help me come up wth designs for them, its not a recruitment, its a resource.
  7. "Earth, Air, Fire, Water, Luna. Wood, Volt, Light, Ice, Dark. The powers giveth unto our world, Celestial gifts of the Great Mother." - The Book of Order, Aeon Legend. The Ten Elemental Aeons of Terra are needed. When the Goddess created the world of Terra she decided to give it balance and "Order." To achieve this she made the ten Aeon's, beasts of each of the ten elements of Terra. Each one of these was equal in power, and each one was placed in a global location so as not to be found and destroyed by mortals which would through the world into turmoil. Each one of these needs a design, which will be finalised by me, they need 2 designs really, a larger one and a "Shadow" which will be their smaller selfs and a flicker of the overall power. They should also consist mainly of their primary element, and each of theme are humanoid in appearance. The Aeons are as follows: Aulden: Aeon of the Earth, Stone, sand, soil that sort of thing. Aulden is the aeon of earth, his role is to maintain techtonic movement of the continents. Paimia: Aeon of the Air, a winged creature much like an angel really but so much more. Her role is to maintain the weather paterns and gate to the heavens. Onero: Aeon of Fire, a great warrior protector. His role is to assist in life by providing warmth, heat and light. Onero is often refered to as being the sun. Iné: Aeon of Water, she is a calmin spirit whose role is to maintain the waters of the earth, mainly the ocean. Sanaijen: Aeon of Luna. She is the embodiment of the moons, and the largest moon "Chi" is said to be her home. Her role is controling the night. Ealdra: Aeon of Wood. A woman of nature, beautiful and prosperous, not to mention naked. Her role is sustaining life on Terra. Cleader: Aeon of thunder, he is a very distant man really, and very mysterious. His job is sustaining life as well, but mainly the discontinuation of life, which is death, so that others may be born. Sorani: Aeon of Light, her role is to control the day. She gave the gift of love to the mortals which enabled the continuation of their kind. She rivals Ealdra on beauty. Zorine: Aeon of Ice. His role is to control the seasons of Terra. He is very young in appearance, but in truth he like all aeons is ageless. Eti: Aeon of Dark. His role is to maintain the evils of the earth. He is also known to some as the god of war, and to others as the giver of justice.
  8. I need some people to help me come up with the big really powerful Esper like bosses in my game for the ten elements... and a godess design too.

    1. Enigma

      Enigma

      Do you want a description or do i have to make an image

       

       

    2. Rook

      Rook

      Descript image, anything really I just need some help. I'll post a topic up for them.

    3. Kiriashi
  9. The PDP, or Project Development Project is a little idea I had buzzing around in my mind. The concept is I give a synopsis for a game and were each discuss how we would approach it. The aim is to develop more effective project creation and management in order to enhance the productivity of current and future game making projects. The rules are very simple. Anyone can give their own interpretation of how they would approach the project, and other will give feedback on it. This tip has helped me so I hope that it will help you. As part of the whole learning and teaching thing I will play the part of the "client," I am the one whom wants the game to be made and you are the team of developers who are going to make it. I provide basic infomation and feedback on your ideas and answer any questions you might have. it is important to note that you are to forget your limitations of time and so on, and whatever skills you have are equal, meaning you could essentially make a one man project if you wanted to. This is for fun, not serious business so lets begin shall we with client number 1. Client Name: Applecore Studios. Target Audience: Teens - Young Adults. Known for producing: Role Playing Games and Dating Simulators. The CEO of Applestudious, a small production agency, wants to produce a game that will be their third pulblication, the frst being a Dating SIM called "Harp Harmony" and the second an RPG called "Legend of the Fableblade." Since many of the members in the agency are young adults that is where their aim lies, but they do want it to have a general appeal. They want the game to be engaging and they want it to revolve around the focus of a boy finding his way. They have hired your team to come up with a plausible concept and because they believe in diversity they want to hear at least 3 different pitches. After there have been at least 3 pitches made, the CEO will look over them and judge their promise. So go ahead, post an idea in the following format and submit it. Game Name: Genre: Rating: Story behind it: [ lengthy description of what the game will be about and what major characters will take part.
  10. I use RMVX so I don't really have any current comparances to the tilesets. For me the hardest was the ship. I could do the interior fine but the exterior not so much. Golden Sun and Golden Sun: Lost Age used a combination of vertical and horizontal ship designs, and then managed to pull it off quite well. What I disliked about RMXP games in general is that people had these exterior row boats and interior titanics. It didn't really match up, threw off the realism and symmetry. I am relativly, we lets say quite, skilled with mapping in RMVX. I have been working on mapping with the program for just under 2 years. For me, there are some tilesets I dislike from a design point of view and some other that are just not fun to use. There are three I dislike and that is the pink inner monster tiles, the purple veiny tiles and the futuristic metal tiles. The inner monster tile serves very little purpose to me. If you get eaten by a monster you die in my games, its as simple as that. The same could be said for the purple viens, they serve limited purpose, if any at all. Some mainstream games manage to pull this off quite well, for instance Zelda The Ocarina of Time managed to do this with Lord Jabu Jabu. The metal, furturistic looking tileset is essentially purposeless, there are no tiles in the other tilesets to match it at all, they would have been better putting in, say, a black wall tileset for dark mountains or dungeons rather than having metal and vents and screws and other thing that probably would not hold up in an RPG game. By far though, I find tha hardest thing to map is plains. Trying to create an area like Gran Pulse's large expanse on FFXIII is extreamely difficult to get right.
  11. Side quests in Forever is half and half. There are some which you can chose to do and some which are hidden. The hidden ones often yield great rewards for the player, including rare equipment or items, which can either be kept or sold for alot of money. I put them in where I need them or where I think rewards are due. So a guess at the number cannot be concieved.
  12. I have decided that Im going to use the small sprites and save the big ones for later.

  13. I have a disclaimer at the start of my demo that says: NOTE: In no way is the demo an exact representation of the finished projects same scenes. Therefore the production team deams it wise to notify you of the fact that any saved files from the demo will not carry over to the final product.
  14. Wow, 12 seems to be a peak time, lots of people to tell about my new Intuos tablet!

  15. Any game with largely RTP content or Facemaker faces. Fuck, I hate facemaker faces. My game has custom art in it, i think that adds to something. I actually quite like the storyline behind FFXII and XIII, in FFX Tidus and the others first set off on a pilgrimage and then somehow decide to destroy Sin. It didn't make much sense to me.
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