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Galdelonian

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  1. I plan on new game plus with extras obviously implemented as well as upgrades bosses and the such. (Normal mode, Hard mode.) This obviously won't be played by a ton of people but I do want to see what the random variables running through my crazy head can come up with. :P
  2. For tilesets any can be used. I just have specific things I want in the tileset. The rest is up to the person making it. So if I wanted two important houses in a town but the rest would just be a town the person could take it upon themselves to create the inn and the such knowing that would be the type of stuff wanted in the town. Now for tilesets I'll mod tilesets to fit specific needs as I have done many times before but there's so many tilesets out there I'd be surprised if it's necessary.
  3. I'll offer money if the maps are good enough. Also I'll offer help in games others are making if they help me. For the money offer it would basically equal a set rate (undetermined as of yet) per. map. I wouldn't be paying anything crazy but you could get some money for ebay or wow or something if you make some good maps. (I was thinking 5 or so dollars a map. More if they're undeniably awesome.)
  4. Galdelonian

    Mapper Wanted-

    I'm looking for a mapper for my game. Yes it's my favorite part next to the storyline but I'm just so bad at it I need to stop trying. I need someone to make many detailed maps for my game. I have ideas as to what I want and I need a team player that'll work with me and add their own style to the work. Anyone interested you can get ahold of me from 4 pm-4 am this upcoming weekend (central) on Yahoo galdikins@yahoo.com AOL Galdikins XFIRE Galdelonian or just through PMs. Thank you.
  5. I would like to add a couple custom status effects into the game. Lifestreamed (Cant come up with a better name yet) This status effect would cause the affected to gain a few skills that normally nobody would have. There would be an attribute used for the skills considered "raw magic" in my game. The affected character would randomly use these skills. One skill would hit all enemies and allies on the screen for 1-75% of their current health Another would hit only allies for 1-75% of their current health Another would hit only enemies for 1-75% of their current health Then the exact opposite (50% chance that it's the first set 50% chance it's the second.) One skill would heal all enemies and allies on the screen for 75% of their current health Another would heal only allies for 75% of their total health Another would heal only enemies for 75% of their total health The reason for this status effect would be for one or more important boss fights. (Minibosses) Say a player gets hit with this and then suddenly they are acting randomly and have a chance to heal the boss the party really has to focus on healing the status effect. Now what I also wanted to do was have the effect tier down. Lifestreamed 1 Lifestreamed 2 Lifestreamed 3 3 strongest 1 weakest So in a 4 person party each character would have to use the "remedy" spell on the person affected to tier down the effect until it's gone. The lower the tier the weaker the damage and healing. So the whole fight you'd be setting yourself up so you wouldn't have to heal your players so when this would happen you could remedy the affected and get back to the fight. So...basically Every 5 rounds the boss would do this to one target and that target would have to be "dispelled" in a sense otherwise they'd kill the party. Another use for this would be in random battles near the end of a game. It would make the fights harder and last a little bit longer but still end quickly as long as the player knows what to do with it. NOW I'm not done there's more! The power word: shield effect from World of Warcraft. A shield that absorbs damage (a percentage of health and/or a set amount) I think I've seen something like this before but for the life of me I can't find it again. Reflect Magic A reflective barrier that bounces spells back at the ENTIRE party and/or SINGLE members of the party. Deflected Ranged Attacks A reflective passive ANYTHING that would work that would cause an enemy to reflect arrows shot at them back at a random party member. I know I ask alot but hey I'm sure someone out there can do it! I am an idea man. That's what I do. Another custom status effect: Berserk Yes, I know I can make one that just adds strength and other stuff but what I want is... The vorpal script that's somewhere on these boards brings about a new idea for me. What if we just take the vorpal script and add it to a status effect? So whenever a player is under the status "Berserk" they deal more damage when at lower health. This would make for a good use of the status effect and would also make it worth using on your own party members. (While taking risks if mixed in with fights that the lifestream status effect is being thrown in. Berserk+LifeStreamed = dead.)
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