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GreenBanana

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Everything posted by GreenBanana

  1. How do you check for a filetype in RGSS? I need to determine the difference between an mp3 and a midi, preferably via file extension, and preferably in a non-case-sensitive method.
  2. Doesn't necessarily mean a reply's guaranteed! :rolleyes: Anyway, as mentioned above, the problem has been solved. Thanks anyways for your help! :)
  3. Why should they be around to answer? Anyways, the problem was that the two people working on the script before did not keep track of the fact that @music should have been $music instead. Which means they must have given up on their script, because it shouldn't have worked as-is. Well, I got it to work then. Now the only problem that remains is finding out how RGSS can determine whether an audio file is a midi or an mp3.
  4. This script: ############################# ########## # # # # ####### # Juke Box Script # # # # # # # # created by: Polraudio # # # # ## ##### # created on: June 16, 2006 # # # # # # # # # version: 2.0 # ###### ####### # # ####### # credits: Polraudio # # modern algebra # ################################################################################ # If you want to add your own Music just look through the script for comments # # I have instrusctions there # # Any questions, comments or bugs E-mail me at polraudio@Gmail.com # ################################################################################ # THE SANTAX FOR NON SCRIPTERS # # $scene=Scene_Juke.new ################################################################################ # ITEM SANTAX # # $game_party.item_number(@item.id) == 1 # # 1^ 2^ 3^ # # 1: replace "@item.id" with the item number # # 2: replace 1st "=" with ">" or "<" or leave it "==" to make it have to equal # # >: if higher or equal to that item # # <: if lower or equal to # # 3: how many of that item # ################################################################################ # PRINT SYNTAX # # print("text") # # 1^ # # 1: replace "text" with what ever text you want # ################################################################################ # MUSIC SYNTAX # # Audio.bgm_play("Audio/BGM/" + "name", bgm.volume, bgm.pitch) # # 1^ 2^ 3^ 4^ 5^ # # 1: replace with "se", "me", "bgs", "bgm" what ever one you want to play # # 2: what ever you put for "1^" put the same here but make it all CAPS # # 3: replace "name" with what ever your song name is(NOTE:Not case sensitive) # # 4: replace "bgm.volume" with a value from 0-100 # # 5: replace "bgm.pitch" with a value from 0-100 # ################################################################################ # DRAW_TEXT SYNTAX # # self.contents.draw_text(4, 0, 128, 30, "Exit Juke Box") # # 1^ 2^ 3^ 4^ 5^ # # 1: how far to the right the text is # # 2: how far down the text is # # 3: how much the text is streched to the right # # 4: how much the text is streched down # # 5: replace "Exit Juke Box" with what ever text you want # ################################################################################ class Window_Juke < Window_Selectable def initialize super(0, 64, 640, 414) # super(0, 64, 480, 64) self.contents = Bitmap.new(width - 32, height - 32) @item_max = 36 @column_max = 3 @row_max = 33 @commands = ["","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","",] refresh self.index = 0 end def refresh self.contents.clear @music = ["EXIT", "013-Theme02", "008-Boss04", "029-Town07"] @item_max = @music.size for i in 0...@item_max draw_item(i) end end def draw_item(index) self.contents.draw_text(4 + 216*(index%3), 32*(index/3), 128, 30, @music[index]) end end class Scene_Juke def main #You can change the name of the songs here $command_window = Window_Juke.new $help_window = Window_Help.new $help_window.set_text("Play Music") Graphics.transition loop do Graphics.update Input.update update if $scene != self break end end Graphics.freeze $help_window.dispose $command_window.dispose if $scene.is_a?(Scene_Juke) Graphics.transition Graphics.freeze end end def update $help_window.update $command_window.update if Input.trigger?(Input::B) $game_system.se_play($data_system.cancel_se) $scene = Scene_Map.new return end if Input.trigger?(Input::C) case $command_window.index when 0 $game_system.se_play($data_system.cancel_se) $scene = Scene_Map.new when 1...3 Audio.bgm_play("Audio/BGM/" + @music[$command_window.index], 100, 50) end return end end end Gives this error: ...when you select a song to play from the Jukebox menu. So therefore the line "Audio.bgm_play("Audio/BGM/" + @music[$command_window.index], 100, 100)" has a problem. I've pinpointed the problem to be with "@music[$command_window.index]". This makes absolutely no sense whatsoever as @music is clearly defined as an array up above, and the reference $command_window.index is clearly a readable variable as evidenced by the functioning lines about the whencase statements.
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