I'd love a very basic tutorial that covers making a first game, using just the built-in features of the software (no scripting). I've found a few short tutes that touch on basic quests and setting of switches, so I'm good there. But I'd love more info on:
- shop processing
- easy customizing of the battle processing (again, no scripting)
- using weather effects, screen blackouts, etc.
- incorporating story line text in an introduction (between title screen and first map) and as transitions between maps
- importing additional resources such as music, sprites, tilesets
- working with the database and materials tools
- simple cutscenes
In short, a tutorial that would be good for a 13-year old (my son) to follow :-) I'm trying to learn this to help my son with making the games of his dreams, but I'm spending sooo much time looking for good info. Is there a book or something with this sort of information? I need examples to really understand -- I'm usually pretty adept at learning new software, but this one is less evident than most, at least to me. :-)
Thanks in advance!
ZeldaCheri