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Content Count
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Joined
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Last visited
About Shuxion
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Rank
Newbie
Profile Information
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Gender
Male
Engines
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Prefered Engine
RPG Maker XP
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Engine Level
Bad
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Class Title
Level Designer
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Project(s)
Suikogaiden III
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Been gone for almost a year but back, in the meantime been working on my project (All aspects finished on paper, now have to implement it into RPGXP) I would like to be able to save my map as an image. I cannot print screen it because some of my Real time combat maps are 300x300 and I cannot fit the whole map on the screen, tried doing it by pieces and cutting and pasting but that has not worked at all. Is there a way to save my entire map as one image, been searching the forums and didn't notice any topics on it yet people have uploaded pretty big maps into the gallery. Any advice would be appreciated. Thanks. -Shuxion
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Shuxion started following Engine Discussion
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Shuxion started following Character cannot move in Custom Tileset, Switching battle systems and RMXP Sprite Generator
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Thank you both very much. I appreciate the quick response :)
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Hello again, Before I begin the planning phase for this I would like to know if the following can be done. Can you implement multiple battle systems into a game. Can you have the game have the generic battle system but in some moments of the game use a tactical battle system and in another moment use an Action battle system. Can it be done with a script or a trigger? Can you have a specific battle system in a specific area (Map)? Or are you basically stuck with one battle system throughout the game. I don't need to know how it is done at the moment. Just whether or not it CAN be done. This will kind of help me decide on how the game will come together. I would like to use 3 different types of battles. It is a Suikoden fan game after all :) Thanks again, Shuxion
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Hi all, Okay so I want to make a cutscene where characters talk, draw weapons, move (Like automatically, not when your character tries to talk to them). I went into the scripting and eventing tutorials but didn't really see what I was looking for An example of what I am trying to find out to do is.... The opening of the game I am working on the lead character is in her home and her mother walks in and tells her to go outside to see her brother. How do I make it so it automatically does that? Or it does it when a character steps on a certain spot on the map? If it is in a tutorial or there is one online, can someone direct me to it? Thanks a lot, -Shuxion
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Wow, Thank you very much, can I ask how you were able to do that so I can do it in the future? Thanks,
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Thanks, even if you find a program or way to do it please let me know. I want to combine a few tile sets. The one I posted is 4mb because it has a previously fused one. Take all the time you need :) Tileset -Shuxion
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Hello all, I am trying to combine a couple tilesets but the background colors are different shades of blue. When I combine them it only lets me use one shade as the transparent so when I use tiles the different shaded blue backgrounds will show. I have tried using different tools to get them all to have the same color background or a completely transparent background. (GIMP, Paint.net, Paint, Paint Pro, A script program that merges) but I still get the background colors. Any help or suggestions will be appreciated. Thanks a billion, Shuxion
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Hi everyone, I am currently working on my project and have come across a new way of going about it. I was wondering if the following process will work or has been tried and does not work. My process is to work on one aspect and only work on that until it is finished and then go to the next process. My current process order is: All the mapping Character drawings/sprites Music Finalize the storyline Scripts The little extras Does anyone have suggestions in the order I am going about this or whether or not it will work. I suppose everyone is different in the way they build these games but is it easier and does it flow more smoothly if I work on each part separately or by jumping between things? Thanks PS (Need to update my card:))
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Here is the link, I put it on megaupload. http://www.megaupload.com/?d=EAQ37K7A
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It shows in all folders. When I click on tilesets they show their too.
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I tried doing that but then the character passes through everything.
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It is called TS-ERKU-FusedExUltimate. It was part of Nouman's Exterior res pack that I downloaded from here.
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Hello, I have imported some tilesets I have found on here and another site but my character cannot move on them. I checked the passibility and it looks right: Is the directional pass supposed to show the arrows because it does and when I eliminate the arrows the same thing happens. I read the tutorial and still am confused. When I use the in game tilesets it doesn't happen, just when I use the custom. Is there something wrong with the way I import them? Is it supposed to have the following red dot? Any help will be appreciated. It is not a rush, I want to design the dungeons before I worry about that stuff. I just don't want to have to re-create the dungeons because of a mistake I made. Thank you, -Shuxion