Hey all
Just as the title says I'm working on a Digimon rpg that i'm (for now) calling digimon:digi-havok!
The battle style Is default but I'll have the battlers and enemies animated so they look like they are breathing.
When you are selecting enemies, the camera zooms in on them as well.
Inputting a few mini-games:
blackjack
triple triad
If anyone can think of any other mini-games then please tell me :)
I'll also be implementing a digivolution system via outside of battle skills learned at certain lvls simular to digimon world 2003/3.
for example:
Agumon
Lvl 5 >greymon >lvl 25 Metalgreymon > lvl 45 wargreymon
and have multiple evolution lines to choose from.
eg:
agumon > greymon > metalgreymon > wargeymon
skullgreymon > bkwargreymon
greymon(2006) > risegreymon > shinegremon > shingreymon burst mode
> shingreymon ruin mode
tyrannomon > metaltyrannomon
and for each digivolution you can change back to agumon.
and to get digimon to join you I was thinking of 'catch em all' via events. But changed my mind to find, beat, join approach like digimon world 1.
I'll be posting up pics later on and any updates I do should I post em up here?
and does anyone know how to make the fighters move to the enemy when they attack?
What does everyone think?
And would anyone like to suggest a digivolution line? bear in mind that I'm only having digimon from the digimon world ds games so no VictoryGreymon I'm afraid. :'(