Jump to content
New account registrations are disabed. This website is now an archive. Read more here.

Kerberos

Member
  • Content Count

    9
  • Joined

  • Last visited

Everything posted by Kerberos

  1. Since no one reply for almost 24 hours I decided to do it myself basicly it uses simple math and all i need to do is add 10 images for the numbers 1-9 basicly the npcs do math whenever you click to talk to them i already got so far as to make a random number be added together all that is left is making the number random based on status like 10 str = 1 - 100 damage but i made the damage like this Single: 0 - 9 Tens: 0 - 9*10 Hundred: 0 - 9*100 Thousand: 0 - 9*1000
  2. I would like to do this too Animated Backgrounds but the background would have to be under everything and there are only a few options i can think of how to do that ..
  3. How do i show damage on the screen if the varible number keeps changing at random, I can't create 9999 images for each number because I only have a limit of 50 pictures .
  4. I like the idea but make status like " Regen " harder to obtain if you plan on having a Hard mode
  5. Kerberos

    CMS

    Check line 277 of the script !
  6. I am not that good at making sprite attacks with weapons but I am working on a hud for game which would look something like this: http://kaleria.110mb.com/SwordSystemCOLORED.png ~I am not sure if my site allows hotlinking~ ( this is a old hud i draw a long time ago for my game . )
  7. Just to show a basic message of what a character is saying maybe edit it to add more effects later but basicly to show a message on map without the default limitations ...
  8. Sorry for the spam please delete the other 2 i had to make this is a hurry
  9. I want to know how to show a custom message window in rpgmaker xp using ruby scripting but I only got this far with the script but it doesn't show the map which I want to show when showing a message ! class MyCustomWindow < Window_Base #---------------------------------------------------------------------- # * Object Initialization #---------------------------------------------------------------------- def initialize super(0, 0, 640, 99) self.contents = Bitmap.new(width - 32, height - 32) self.contents.draw_text(0, 0, 644, 88, "A ERROR HAS BEEN ENCOUNTERED AND THE PROGRAM NEEDS TO CLOSE") self.contents.draw_text(0, 0, 644, 77, "A ERROR HAS BEEN ENCOUNTERED AND THE PROGRAM NEEDS TO CLOSE") self.contents.draw_text(0, 0, 644, 66, "A ERROR HAS BEEN ENCOUNTERED AND THE PROGRAM NEEDS TO CLOSE") self.contents.draw_text(0, 0, 644, 55, "A ERROR HAS BEEN ENCOUNTERED AND THE PROGRAM NEEDS TO CLOSE") end def refresh self.contents.clear self.contents.font.color = normal_color self.contents.font.size = 20 end end #============================================================================== # * Scene_ShowWindow #============================================================================== class Scene_ShowWindow #-------------------------------------------------------------------------- # * Main Processing #-------------------------------------------------------------------------- def main #call the window @window = MyCustomWindow.new # Execute transition Graphics.transition # Main loop loop do # Update game screen Graphics.update # Update input information Input.update # Frame update update # Abort loop if screen is changed if $scene != self break end end # Prepare for transition Graphics.freeze # Dispose of windows @window.dispose end #-------------------------------------------------------------------------- # * Frame Update #-------------------------------------------------------------------------- def update # Update windows @window.update end end
×
×
  • Create New...