ChaosLord
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Yes I did exactly that but when selecting the choice the graphic doesn't change at all. (Why is there so much work for changing graphics in Pokemon Essentials? with a regular RMXP you can change easily:All you have to do is make an event go to the 3rd page and change the graphic while for Pokemon essentials you have to do all these changes to scripts and stuff.Why can't it be a simple change like a regular one.)
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So is there a script I could use to fix this? I tried asking on another site but they gave this guide that was just too much work.
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I fixed/added the game link.
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I'm trying to add a change clothes feature in my game but whenever I try to change the graphics nothing happens.I made an event,right clicked on the big space,insert,clicked the third tab and putted in the graphic I wanted then tested the game out.When I pressed the event and clicked the choice the event exited out but the graphic stays the same.I thought if I went to the Database tab and added the clothes sprite it would work but it didn't do anything. (Edited the game link.)THE LINK
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No that can't be it,The folder only came with PBS,Data,and tileset.The instructions said to put the data in a new project plus the tileset.Don't get why they just didn't put the project inside.And even if a script were missing,the data should have a script data.
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Oh I know what to do! I'll copy it to a new project,get a new pokemon essentials,an on the new project I'll look at the map and copy it instead of importing the data.If it still won't work then I'll have to look for something else.
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(I found a perfect download for my Pokemon game that has the game maps of Kanto through Johto but when I downloaded it didn't have the project inside just the data.I read the instructions and imported everything into a new project folder but when I tested the map it gave me an option to add a character name Bug Catcher.Either choice I choose ends up with this error: I got the download here:Link to download Here's the game if you need it:Link to game
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How do I do this with switches instead of self switches? I want to do it with switches to separate different choice events.
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I remember I stumbled onto this site that had this choice script that organized choices and made different choices go to the right paths.I remember seeing the thread had a picture of a chest.The picture of the chest had words in it like "Open Chest" and if you didn't open it,it said that the chest felt sad or something and attacked you.But I forgot what the site was called.
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Alright,thanks it works now!
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Gosh,how did the creators of Pokemon emerald create the Pokeball/May scene! I thought if I did it with switches and other stuff but I just can't get the NPC part right.
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I did what you said but when I tested the game out after getting the item the NPC moves just one step and stops before saying their line.(I hate setting switches they really confuse me.) Item Event: NPC event Pg 1: NPC event Pg 2:
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So for the event item I turn self switch A on,put in the text,choices,and set it to action button.While for the NPC on the first page I turn on a switch not self switch A put the trigger to action button.On the second page I turn on the switch and switch A,put the NPC visible,set the trigger to autorun,put the move route for the NPC,the text,then exit event processing+erase event. Or do I put for the event item the switch for obtaining the item not switch A,trigger to action button,The text,and choices.While for the NPC event I put the first page just blank no switches turned on and the second page NPC visible,switch for item obtained+switch a. or is it item event switch obtained check box+red words,text,choices,action button.While for the NPC first pg obtained switch on+red words,autorun,and on the second page just put the NPC sprite.
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Ok for my game I have an event where if the player chooses to take an item.Once the item has been taken a person comes in the room and talks to the player.How do I get the NPC that comes in to show up exactly when the item was taken? I don't get how to make the NPC invisible until the item is taken.