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frida89

Member
  • Content Count

    6
  • Joined

  • Last visited

About frida89

  • Rank
    Newbie
  • Birthday 01/01/1989

Profile Information

  • Gender
    Female
  • Location
    Sweden
  • Interests
    Draw, play videogames, listen to music, sing, read, watch movies,

Engines

  • Prefered Engine
    RPG Maker XP
  • Engine Level
    Getting There
  • Class Title
    Writer
  1. frida89

    Carmilla

    Ooo, I love this one:) :yes:
  2. Oh, I really love this script:) Makes it a lot easier to power up all character's weapons.:D I have a small problem though...:'( The weapon level ups are delayed. Sometime I don't get a levelup notice until next battle. Is this something that has to do with the script, or do I just have a lazy computer? Everything else works fine...
  3. Great script:) I've been looking for an easy script for Weaonlevels for a long time. Finally I've found it^^ Just a question. I want to call the scene with weapon levels, but I get an error. is it going to be $scene = Scene_WeaponLeve.new? or is it $scene = Scene_WeaponLevel.new? When using the first I get the error message : NameError occured while running script. uninitialized constant Interpeter::Scene_WeaponLeve And when using the second I get this error: Script 'Weapon levels'line 597: TypeError occured. no implicit conversion from nil to integer. What do you think I'm doing wrong?
  4. Hi! I'll try to explain as good as I can, I'm not that very good in english so... Well, I'm using the default battle in my Rpg Maker XP game, but I started to think about instead of using the default battle graphics I want to use the Charactergraphics instead presenting every partymember in battle. I would like the charactersprites to be animated. (They are walking forward) Is there any script with this? sorry for bad english, I hope I am understandable.
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