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swamp

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Everything posted by swamp

  1. swamp

    changing sp with defense

    Is this way more complicated than I think or what
  2. The calculations for hit rate are in Game_Battler 3 i think? The way it's set up by default, attack and skill hit rates have separate but nearly identical calculations-- the skill algorithm factors in whether the skill is allowed to miss. I think the default is 8 * (self.agi / attacker.dex) + eva with the result being a percentage chance to dodge. So if the target's agility is about the same as the attacker's dexterity, and you're not using the evasion stat, the chance to dodge any particular move is about 8%.
  3. Did you add anything to make them change back when they're above that percentage?
  4. This is probably a really simple question-- how would I change the script so that when a character defends, they regain a fixed amount of SP? (let's say 35 for demonstration purposes) Thanks!
  5. I messed around with RMXP when I was in school & now that I've got some free time I'm looking into making a small game. Glad there's still a community of people who are using it. Out of curiosity, would you recommend upgrading to VX? What's improved about it?
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