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superavarice

Member
  • Content Count

    4
  • Joined

  • Last visited

About superavarice

  • Rank
    Newbie
  • Birthday 03/14/1991

Profile Information

  • Gender
    Female
  • Location
    Britannia

Engines

  • Prefered Engine
    RPG Maker XP
  • Engine Level
    Good
  • Class Title
    Writer
  • Other Skills
    Concept Artist (never tried spriting though)
  • Project(s)
    Castle Otherside
  1. Pretty much exactly how you use Equip. e.g choosing the charectar from a list before you start equipping.
  2. Exactly that, but with some option to change between the different charectars. I mean, I Guess in time I could learn to do the window making and button making myself. But I have no idea how I could change the stats of charectars and stuff like that :/
  3. The mods would give both a temp stat increase and a action skill. For example one mod called Spartan gives the player a 20% health increase and also give the charectar who has it equipped a temp skill that they can use only if they have the mod equipped (like the equipment skill scripts that give you the abillity to use fire only when you have that certain sword equipped).
  4. SO, I finally decided to bite the bullet and make an account after quite awhile of just lurking on the RMXP scene because I am royally screwed. See what I want to intergrate into my RPG is a mod system, pretty much like the Djiin system in the Golden sun game. each charectar can equip up to 4 mods that gives them some stat boosts and the use of a skill unique to that particular mod (something I can do easily with some scripting/eventing). My problem is making a completely new menu screen (I guess something like the equipment menu) with 4 slots for each charectar and being able to see what skills each mod gives and how they effect the players stats :/ any ideas how I could go about this?
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