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Content Count
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Joined
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Last visited
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Days Won
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YelloMagic last won the day on January 11 2022
YelloMagic had the most liked content!
About YelloMagic
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Rank
Member
- Birthday 03/14/1991
Other
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Referer
My college roommate
Contact Methods
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Website URL
http://rateyourmusic.com/~HalberPunk
Profile Information
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Gender
Male
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Location
The US of A
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Interests
MUSIC:
Electronic: Aphex Twin, Autechre, Amon Tobin, Basement Jaxx, 808 State, Boards of Canada, The Black Dog, Carl Craig, Cluster, Kraftwerk, Klaus Schulze, Tangerine Dream, Massive Attack, Juan Atkins, Mouse on Mars, The Orb, Plastikman, Portishead, Squarepusher, Underworld, Venetian Snares
Jazz: Miles Davis, Charles Mingus, John Coltrane, Alice Coltrane, Billie Holiday, Pharaoh Sanders, Sun Ra, Duke Ellington, Herbie Hancock, Mahavishnu Orchestra, Ornette Coleman, The Art Ensemble of Chicago, Rahsaan Roland Kirk, Thelonious Monk, John Zorn
Rock/R&B: Frank Zappa, Captain Beefheart, Brian Eno, David Bowie, Roxy Music, The Velvet Underground, Pere Ubu, The Ramones, The Soft Machine, The Beatles, The Rolling Stones, The Kinks, Love, The Grateful Dead, Curits Mayfield, Parliament, Funkadelic, Sly & the Family Stone, Nina Simone, Otis Redding, Aretha Franklin, Prince, Steely Dan, Talking Heads, X, Neil Young, Bob Dylan, Elvis Costello
MOVIES:
Favorite directors: David Lynch, Luis Bunuel, the Coen Bros. and Stanley Kubrick
Favorite films: Blue Velvet, Eraserhead, A Clockwork Orange, 2001: A Space Odyssey, Barry Lyndon, Alien, Akira, Belle du Jour, Blade Runner, Barton Fink, Fargo, Brazil, Chinatown, Citizen Kane, His Girl Friday, Dr. Strangelove, The Deer Hunter, Ed Wood, Planet of the Apes, Pulp Fiction, Silence of the Lambs, Taxi Driver, This Is Spinal Tap, Waiting for Guffman, The Producers, the Wallace & Grommit shorts, The Nightmare Before Christmas, The Triplets of Belleville, Princess Mononoke, My Neighbor Totoro,
TV:
The Simpsons, Twin Peaks, 30 Rock, Tim & Eric Awesome Show Great Job!, Arrested Development, Flight of the Concords, Seinfeld, The Venture Bros., The X Files
BOOKS
Favorite Authors: Carson McCullers, Ray Bradubury, and Tennessee Williams (OK, favorite playwright!)
Favorite books/works: The Heart is a Lonely Hunter, Paradise Lost, The Sandman Series, Brave New World, Slaughterhouse-Five, The Red and the Black, Lord of the Flies, Frankenstein, The Earthsea Trilogy, The Soft Machine, Naked Lunch, The October Country, The Martian Chronicles, Dandelion Wine, Ender's Game, Speaker for the Dead, The Adventures of Huckleberry Finn, The Three Musketeers, To Kill a Mockingbird, From Hell, Jimmy Corrigan, the Smartest Kid on Earth, Berlin: City of Stones, Maus, Persepolis, Nausicaa of the Valley of the Wind series
And last but not least, VIDEO GAMES!
Final Fantasy series, Earthbound, Metroid series, Zelda series, Tekken, Soul Calibur, Street Fighter, Breath of Fire (II and IV specifically), Resident Evil, Silent Hill, Castlevania, Dragon Warrior (and its underrated spinoff, Dragon Warrior Monsters!!!), Killer7, No More Heroes, Shin Megami Tensei (esp. Persona series), Soul Reaver, Jak II and III, Ratchet & Clank series, Ogre Battle series, Shadow of the Colossus, Ico, Secret of Mana, Secret of Evermore, Eternal Darkness, Chrono Trigger, Chrono Cross (My all-time favorite... the Blue Velvet of video games), Katamari Damacy, Fire Emblem, Worms Armageddon, Suikoden III, Xenosaga I, and many more...
Engines
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Prefered Engine
RPG Maker XP
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Engine Level
Getting There
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Class Title
Writer
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Other Skills
Sound editing , Photoshopping
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Project(s)
Beyond Temptation
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riversakash reacted to a gallery image: Stoneman MK I
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Dolarmak, those are good ideas and work pretty well already. If you have any more suggestions, I'd be interested in hearing them. BTW, does anyone have shrunk-down sprites for characters to use on the map? I haven't tried Photoshop yet because it would definitely distort my sprite too much.
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I've done a lot of experiments with eventing; I actually created my own party member swapping system through eventing rather than scripting, and created a method of giving characters out of the party partial EXP. Sometimes the systems I create through eventing are buggy, though, and don't work nearly as smoothly as custom scripts (which can also be a huge time-saver). My first instinct is to try out a script (which I usually end up tweaking a bit anyways), and to create my own stopgap if I can't find one. I appreciate the suggestions, though. I might like to play around with those methods myself, just for the practice. BTW, does anyone know of good graphical resources for designing a world map?
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I would prefer to have the map be more like a menu; instead of moving a character to these locations with the arrow keys/d-pad, you'd select them either with a cursor or from a list. But the Chrono Trigger system would be good, too. The player could reenter places they've already "finished," but could also walk right through them if they wanted to, to save time. I'd prefer almost any kind of map system to none, so I'd be interested in trying any scripts you could recommend.
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I've decided that my game would flow much better if players selected destinations from a world map. Though it wasn't exactly aesthetically pleasing, the map system on the original PS1 RPG Maker (my only point of reference) worked well. I especially liked being able to control the appearance of locations and pathways through events. The fact that nothing of the sort comes standard with RMXP seems like an big oversight to me. Forcing characters to walk through locations they've already been to before (with enemies that are now too easy) in order to get to certain new ones is annoying, boring meta-gaming, so I figure a wold map would eliminate that redundancy. OK, now I'm going to be a total dork and mention specific video game world maps to give you an idea of what I want: Right now, my game's locations (of which there aren't too many at the moment)must be traversed one by one; they are all connected to each other, though some are split off from each other and must be accessed through a transportation system. It's a lot like Earthbound! What I would like to use instead is a world map where locations appear as dots on an image of a map, which are connected by pathways. The player moves linearly through these locations, but can move past one they've been to before without entering it. It'd be great if the player enters a different section of a location depending on which side they entered it from. What I want is pretty much exactly like the world map in Breath of Fire IV. What I do NOT want is an open world map that the player walks across and enters battles from- like the world maps in pretty much every early NES and SNES RPG (Final Fantasy, Dragon Quest, Breath of Fire). I wouldn't really want to design a world map so large, and with so many small details. Plus, I think those usually look cruddy and are used mainly to eat up time and cram in extra random encounters. Has anyone made anything like this? Has anyone seen it? Is what I'm asking even possible? Will anyone even read this? Too many questions! But any information at all on world map scripting would be great! Sincerely, YelloMagic
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I'm looking for couches and armchairs for rooms in my game, ones that are a little different from the game's standard furniture. That pink couch included in many of the indoor tilesets doesn't work for most of my rooms- it's 2 spaces long, and most of my rooms have odd-numbered widths to make them symmetrical with the doorway. I'd also like furniture that can be placed sideways- lengthwise, instead of widthwise. Has anyone designed anything like this? Since this is a pretty simple request, I don't really want to go to the trouble of uploading an image, but I've included a screenshot of a particular room I'd like to use this furniture in. Anything that would look good in those red circles would be appreciated! Living Room.bmp
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