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Coylise Myro

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Everything posted by Coylise Myro

  1. Sure thing! I'll be checking every once in a while to see whether there's anything I can help out with ;)
  2. Hey guys. I've just realized that I'm gonna be quite busy with school the next couple months due to a large project that's gonna start soon. I think it's best if I dropped out of this team, out of fear that I may have too little time to spend on this. Last thing I want to do is disappoint everyone here who relies on me doing a good job... I understand I'm probably already disappointing people by dropping out; At least I'm not causing any harm to the project by doing this now. So, sorry for getting your hopes up. I need to be less impulsive in the future and look ahead of me before deciding stuff...
  3. Hmm... Looks like I'm not listed as an eventer. Does this mean that I was refused / not needed for the function, or was my example game not yet been checked? I couldn't quite tell from the posts after it... Either way, I still want to be an eventer, since that would work pretty well together with writing dialogue (as I can simply add it to the events myself myself).
  4. Hmm, I didn't expect writing believable dialog was considered so easy as to not need any proof of ability. Then again, I am kind of a perfectionist... Either way, the game I mentioned is here: Link It has some eventing stuff, most notably for battle / skills Aside from that, maybe crimson inferno might testify to my eventing as I solved her limit break attack problems :biggrin_002:
  5. Did you know... Did you know? There's lots of colors whiter than snow! Lots of shades more black than a crow! If only I knew what it meant... Did you know that was meant to be read in a rythm? Did you know old spice guy is riding his horse backwards?
  6. Oh wow, this looks pretty neat! Even though I only registered here about a week ago, I'd love to help out as an eventer, perhaps a dialoge developer / storyboard editor too if needed. If I need to convince you of my decent ability at RMXP / dialoge writing first, I could upload a very small prototype game I made as an assignment for my game design classes.
  7. Hey there guy! Isn't RPG Maker awesome? :biggrin_002: If you need any help on using events in unusual ways, don't hesitate to ask! Being new to this community myself I'm looking to help people with eventing to check whether I'm actually any good at it myself :P
  8. right at the top, in the "other cool components". There's a link to the chatroom ;)
  9. The status effect can come and go the same way the limit breaks do, that shouldn't be a problem. By the way, if you're currently online, it might be a good idea to take this conversation to the chatroom. It might speed up the process a bit :biggrin_002:
  10. Right, now I get it! ^_^ That added limit menu is a bit beyond my abilities as you'll need to change the scripts themselves. I can understand the code well enough to make small changes to it, but I haven't spent much time in scripting new stuff myself just yet :sweatdrop: Until you got that covered, you could ofcourse use a (technically) meaningless status effect called limit (or something similar) to show an actor has the moves enabled. Beyond that, I got it working pretty well with only one problem left. The game generally checks for events AFTER you selected your moves, so you essentially get access to your limit breaks one turn slow. Same goes for disabling them :pinch:
  11. I have to admit, I never played any final fantasy besides the remake of FF III on the DS... If I understand you well, a limit break is a move itself, and should be usable as long as an actor is at low hp. I'm a bit confused now. You say it shouldn't appear in the skill tab, but you should able to use it at any time a char is at low hp. How do you intend to have a player activate it if not for the skill tab? On the brighter side, I managed to make it work the way I first assumed you needed it. A few changes probably won't be that much of a problem.
  12. Hmm... So let me get this straight: You want a character to use a specific move once his health drops below a certain percentage, without the move showing up in his skill list. Then afterwards he should not use that move again as long as his health remain low? Because in that case I could probably work something out.
  13. I meant no offense when I said that, I'm sorry if I gave you that impression! I just kinda assumed there's not many people at that age who would seriously work on a full game, mostly because I was the only one I knew at the time that took making games even remotely seriously. (and even then it wasn't like I made anything good) Still, where did you get the idea that I was talking about lazyness? :huh:
  14. Hi people! I'm completely new here, so I figured: why not go ahead and introduce myself. About 8 to 9 years ago a friend introduced me to rpgmaker (2000 to be precise). Back then I was mostly just messing around with whatever functions I could find out, and nothing decent ever came from it (Which isn't all that strange considering I was 13 at the time) Either way, a couple years back I switched to RMXP and continued to mess around with that like I used to. Back then I made a very small demo game just for the sake of experimenting. It wasn't too bad according to some friends who tried it, although I myself didn't really consider it anything good. Half a year ago I started studying game development. For the final assignment of the game design course I was supposed to make a game (obviously). Considering I wasn't yet confident in my ability to actually code a game from scratch, I reused that demo I made way back and turned it into something my teacher considered to be pretty good. Now, even though I take that opinion with a grain of salt (art teachers tend to judge on gut feeling instead of logic :rolleyes: ), it did spark a motivation to actually start working on the game more. Hence why I started looking for an RMXP community, and ended up here! Thanks for reading! :)
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