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Content Count
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Joined
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Last visited
About Cyril Amethyst
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Rank
Newbie
- Birthday 09/21/1993
Profile Information
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Gender
Male
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Location
Mustang, OK
Engines
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Prefered Engine
RPG Maker XP
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Engine Level
Getting There
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Class Title
Eventer
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Project(s)
Archangel: The Game
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I did not uninstall before reinstalling; rather, I repaired. The 'Graphics' file is there as an application, so I can't steal the files from it. I tried unzipping it even. However, I completely uninstalled/reinstalled both RPGMaker and the RTP, and everything seems fine now.
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As an alternative solution, because I -can- just redo passability, I could just use a link to all the graphics files in the RTP. I can't seem to find one though.
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I reinstalled my RGSS-RTP (I'd accidentally deleted a sound effect I needed, I didn't know if you export it it removes it from the rtp folder) but... even when I select the new one as an RTP in RMXP, none of the resources in it are there. Many of my maps are based on the RTP tilesets. Help?
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So it really was just the audio file... okay. Thank you, PT.
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That works great. How did you... do it?
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Hate to doublepost, but... any progress?
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You're a godsend, Trinity.
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Right, I know I can get it when used ON the enemy, but I'd like the actor/enemy to say it as they use it... ah well. I'll make do. Thanks, PT. You've been a great help.
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I found the problem with the demo I gave you guys-- when I set up the demo, I tried to cut out as much as possible to reduce the filesize. I went back in and changed the skills and troops menus (I had rigged up Lorraine, the enemy, to say 'This is the end' on the third turn, since I couldn't get him to do it in time with Fatal Strike's animation. However, after deleting that bit of code and changing the animations tab, I hit CANCEL, not OK. -___- http://www.mediafire.com/?w1bek254ddjj4w7 I really am sorry about the confusion. Here's a fixed demo. Well, fixed in that the problem is actually IN the demo this time.
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http://www.mediafire.com/?oatwyzc14y5mep1 Here, I made a quick demo. You can see in the skill tab that Fatal Strike, the skill to be used, has user animation of Fatal Strike... and you can see in animations tab that it's supposed to play the voice.
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You mean in the window for SE and Flash Timing? No, I don't... Just the default sounds that come with the basic move, Special Attack 1. I just copied the animation for it and renamed it to the attack, and added the voice. Curiously, no matter what move my actors use, the animation is a blue circle under them... perhaps it has something to do with the battle script I'm using...
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No, it is not working in the animations tab. I added a line in the 'SE and Flash Timing' window, which is the voice, set to frame 1, no conditions. EDIT: I changed it so that the TARGET'S animation was the created animation, and it worked. That's bothersome. Can I not edit the user's animation?
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You were an absolutely great help, PT. And thank you for the speedy response! I think I will go with .mp3 files, it's in my opinion as well the best choice. I had been using, umm... .wma? I think so, at least. I now have recorded a sample .mp3 and am trying to assign it to an enemy skill, I have copied the animation used and renamed it to the skill's name, and inserted the sound effect into the animation. Then I reassigned the skill to use the new animation, but when I test it in battle, it's not playing the voice. Am I missing a step?
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Woo, first post here at RMXPU. I'm planning to do mini-voiceovers, but I've got a couple of quick questions. For one, what programs would you guys suggest for recording? The best one I've found so far is Audacity, that's free. And then, what format should voices be in? I personally want to cut down on filesize as much as is possible, because I want the finished product to be of a...manageable size. Secondly, how do you attach voices to battle circumstances, such as in Project Trinity's video? I'm speaking both when you or an enemy uses a skill, and also when an enemy or character speaks in a textbox in battle. I don't understand how to do events in battle, really; mostly everything I've done so far in RMXP has been... winged? Learning it as I program and play. And finally, where would you recommend seeking out potential voiceactors? Thank you very much for your time.