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marcel.makkink

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Everything posted by marcel.makkink

  1. Thanks man, for future references I managed to do it like this: case attacker.class_id when 1 atk = [attacker.atk - self.pdef / 2, 0].max self.damage = atk * (20 + attacker.dex) / 20 self.damage *= elements_correct(attacker.element_set) self.damage /= 100 else atk = [attacker.atk - self.pdef / 2, 0].max self.damage = atk * (20 + attacker.str) / 20 self.damage *= elements_correct(attacker.element_set) self.damage /= 100 end
  2. Hey folks, Came across this line in Game_Battler 3 : atk = [attacker.atk - self.pdef / 2, 0].max self.damage = atk * (20 + attacker.str) / 20 # Element? self.damage *= elements_correct(attacker.element_set) self.damage /= 100 Now I was wondering if this could be modified per class. As in only the Warrior class needs 'the' Strength, but the Hunter relies on Dexterity, a Mage on Intelligence and a Rogue on Agility. To make it so each class has it's specific 'Strength Stat'. For example an attacking Hunter, I was thinking of something along the lines of this: if $game_actors[class_id] == 2 self.damage = atk * (20 + attacker.dex) / 20 elsif .. etc But I'm just getting into Ruby again so.. yeah. Any help is appreciated! :)
  3. This is resolved by myself.
  4. Thanks for your replies, but I mean the windowscreen gets cut and doesn't end like I want it too. :( The image I posted of the ingame look is what I do not want, but happens. The thing I want to accomplish, is to let the window sprite be longer on the bottom than the beginning on top. My question is, if it's possible to do this with scripting or is this hardcoded in RMXP itself? Edited top post again.
  5. Hello there, The above image is what I use for my windowskin. However, ingame it looks like this: I know this is because the lower end of the windowskin is too high, but is there any way I can change this so that the bottom of my windows still have that ''other end''. Like I don't want to change the windowskin, but the ingame look. Kinda like this : So the blue doesn't get cut off ingame. Thanks in advance! Marcel
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